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Importing existing idles to 3DS MAX


rydin

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Posted

I have been asked to make some ideas for Skyrim when I was asking what animations are needed. I was wondering if there is a process to take the idles from in game ao I can onport them to 3DS so I can check the alignment so that I can make rhem smothly transition. I may not need this but I wanted to ask while it's still fresh.

Posted

You can check out Nightasy tutorial, especially the one when he imports a running anim to weightpaint a skirt from Daz3d.

Posted

You can check out Nightasy tutorial, especially the one when he imports a running anim to weightpaint a skirt from Daz3d.

Thanks! I will take a look when I get home.

Posted

Yeah, it can be done. First you need to decompile Skyrim Animations bsa and get the HKX file you want to use. Then, you have to convert it to xml format. After that, import the meshes and skeleton into the animation software you are using. Then you can load the animation onto the bones. You should see a key for each frame.

But if you want to apply ik solvers later on, it may get a bit tricky.

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