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There's something wrong with my skeleton and load order. Need a wise head please.


dwjlien

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Posted

I've yet to play Skyrim this time around, just building a mod list. Got everything done bar bodies/face/npc's.

So I've got HDT working on boobs, but vaginas gave me some trouble... so I moved on and did all my animations, then returned to bodies.

SxhlongsofSkyrim.. there was no options to scale it in racemenu, and xpsme MCM menu was empty as if I had a wrong skeleton.

 

However I thought I'd got the right skeletons.., but now I'm doubtful as my SoS(lite) Penis is just stuck to the side of my leg, and SOS main reports no correct Skeleton even using the one in the installer.

...If I try to move my XPSME skeleton and XPME animation pack around in Mod Organizer's pain, Skyrim crashes on load with a C++ Runtime 6205.

 

 

So yeah, that a long winded way to say something's wrong, no idea what, anything obvious in my priorities?

rgre.png

 

I've nothing skeletal above or below what you can see on the left hand pane.

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
SkyMoMod.esm
RaceCompatibility.esm
Skykids.esm
hdtHighHeel.esm
Campfire.esm
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
UI SLRE.esp
SkyUI.esp
FISS.esp
SkyTweak.esp
UIExtensions.esp
towConversation.esp
AddItemMenu.esp
CobbPositioner.esp
LookCloser.esp
EnhancedLightsandFXComplete.esp
WetandCold.esp
BugFixesComplete.esp
Time Dialogue.esp
Immersive Citizens - AI Overhaul.esp
AOS.esp
bOOKS bOBBING n cLOUDS.esp
RealisticWaterTwo - Merged.esp
Skyrim Immersive Creatures.esp
DngQstAwHRSESsummitSpwnSndBx.esp
FogsRemove IntRevampExt.esp
Holidays.esp
ETaC - Complete Holidays Patch.esp
boss.esp
Skyrim Immersive Creatures - DLC2.esp
RelightingSkyrim-FULL.esp
TheChoiceIsYours.esp
Run For Your Lives.esp
quest_thebiggertheyare.esp
SMIM-Merged-All.esp
Immersive Horses.esp
armyofdarkness.esp
MusicMerge_NR.esp
Frostfall.esp
quest_pitfighter.esp
TimingIsEverything.esp
VividWeatherUNDAminty.esp
WondersofWeather.esp
Supreme Storms.esp
Immersive Citizens - CRF patch.esp
summersetisles.esp
PreventsAccidentPickUp.esp
iNeed.esp
My Home Is Your Home.esp
Ordinator - Perks of Skyrim.esp
Player Size Adjuster.esp
RaceCompatibilityUSKPOverride.esp
Queedz Merge.esp
vSCM_SmarterCombatMusic.esp
BFSEffects.esp
DeadlySpellImpacts.esp
TrueSkyrimSnow.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
SOSRaceMenu.esp
When Vampires Attack.esp
SimplyKnock.esp
SleepTight.esp
HeartBreaker.esp
VioLens.esp
DeadlyDragons.esp
UltimateDragons.esp
dD - Enhanced Blood Main.esp
dD-DG-DB-MM-SiC EBT Patch v4.esp
Footprints.esp
Convenient Horses.esp
NPCWaterAIScripted.esp
GuardsVariedSuspicios CrimeMerge.esp
FNIS.esp
SFO - Dragonborn.esp
CreatureSizeVariants.esp
WetandCold - Ashes.esp
Bathing in Skyrim - Main.esp
Immersive NPC in the dark.esp
AutoHarvest2.esp
kuerteeAutoSaveAndTime.esp
RaceMenu.esp
RaceMenuPlugin.esp
nem-e5i5's RaceMenuPlugin.esp
RaceMenuMorphsUUNP.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
FNISSexyMove.esp
FNIS_PCEA2.esp
XPMSE.esp
Schlongs of Skyrim - Light.esp
Alternate Start - Live Another Life.esp

 

Posted

When you say "I've nothing skeletal above or below what you can see on the left hand pane.", you XP32 Maximum Skeleton Extended entry sort of suggests otherwise, (i.e red line in the Flags column). Didn't Groovytron, (sic), say something like, (on the mod page),  "Always put XP32MSE right at the bottom of the left hand panel just to ensure that it's not being overwritten by anything", (paraphrased and there was probably a lot of under breath swearing).

Posted

The mod I had highlighted  was SoS Lite I think, only thing it's conflicting with above the pic is optimised textures and USLEEP. I'll try XPMSE at the bottom now, but I think it crashes.

 

EDIT: YUP Sure enough, Skyrim crashes when I click continue with a C++ Runtime error code 6025. :-/

Posted

Don't think it matters as long as nothing is overwriting what has been generated.

 

You say you 'did continue', which sort of suggests you are doing changes against an existing game. Have you tried starting a new game just to see if that works?

Posted

Don't think it matters as long as nothing is overwriting what has been generated.

 

You say you 'did continue', which sort of suggests you are doing changes against an existing game. Have you tried starting a new game just to see if that works?

 

As in just continue on the main  menu. All ive done is alternate start into jorvasker, so as to test the mods, n such

Posted

 

Don't think it matters as long as nothing is overwriting what has been generated.

 

You say you 'did continue', which sort of suggests you are doing changes against an existing game. Have you tried starting a new game just to see if that works?

 

As in just continue on the main  menu. All ive done is alternate start into jorvasker, so as to test the mods, n such

 

 

So not a 'new' game then? (i.e. not really a good idea changing anything load order/mod related on an existing save because....)

 

Anyway Suludi's link above looks like an avenue considering the somewhat terminal effect you are witnessing.

Posted

I'm 99% certain when i click new game I get the same error/crash. I'll verify when im not chasing down Suludi's link. Sadly the repair tool on his page, is a trojan installer, that want $30 to 'fix' my issue. Also reported Skryim launcher as a virus <_< fun.

 

 

fNxQwTP.png

 

Posted

I've run a dozen things related to fixing my C++ error, and, it seems to have worked, thank you!

I can now put XPSME at the bottom of my Priority Pane, woo! Old game and new game load just fine :)

 

I'm still absolutely open to anyone who wants to give me a suggested priority/load order though. Be very helpful to maintain good practice.

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