dwjlien Posted May 18, 2016 Posted May 18, 2016 I've yet to play Skyrim this time around, just building a mod list. Got everything done bar bodies/face/npc's. So I've got HDT working on boobs, but vaginas gave me some trouble... so I moved on and did all my animations, then returned to bodies. SxhlongsofSkyrim.. there was no options to scale it in racemenu, and xpsme MCM menu was empty as if I had a wrong skeleton. However I thought I'd got the right skeletons.., but now I'm doubtful as my SoS(lite) Penis is just stuck to the side of my leg, and SOS main reports no correct Skeleton even using the one in the installer. ...If I try to move my XPSME skeleton and XPME animation pack around in Mod Organizer's pain, Skyrim crashes on load with a C++ Runtime 6205. So yeah, that a long winded way to say something's wrong, no idea what, anything obvious in my priorities? I've nothing skeletal above or below what you can see on the left hand pane. # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - Full Version.esmSkyMoMod.esmRaceCompatibility.esmSkykids.esmhdtHighHeel.esmCampfire.esmUnofficial High Resolution Patch.espCutting Room Floor.espUI SLRE.espSkyUI.espFISS.espSkyTweak.espUIExtensions.esptowConversation.espAddItemMenu.espCobbPositioner.espLookCloser.espEnhancedLightsandFXComplete.espWetandCold.espBugFixesComplete.espTime Dialogue.espImmersive Citizens - AI Overhaul.espAOS.espbOOKS bOBBING n cLOUDS.espRealisticWaterTwo - Merged.espSkyrim Immersive Creatures.espDngQstAwHRSESsummitSpwnSndBx.espFogsRemove IntRevampExt.espHolidays.espETaC - Complete Holidays Patch.espboss.espSkyrim Immersive Creatures - DLC2.espRelightingSkyrim-FULL.espTheChoiceIsYours.espRun For Your Lives.espquest_thebiggertheyare.espSMIM-Merged-All.espImmersive Horses.esparmyofdarkness.espMusicMerge_NR.espFrostfall.espquest_pitfighter.espTimingIsEverything.espVividWeatherUNDAminty.espWondersofWeather.espSupreme Storms.espImmersive Citizens - CRF patch.espsummersetisles.espPreventsAccidentPickUp.espiNeed.espMy Home Is Your Home.espOrdinator - Perks of Skyrim.espPlayer Size Adjuster.espRaceCompatibilityUSKPOverride.espQueedz Merge.espvSCM_SmarterCombatMusic.espBFSEffects.espDeadlySpellImpacts.espTrueSkyrimSnow.espPC Head Tracking - MCM.espPC Head Tracking - Patch.espSOSRaceMenu.espWhen Vampires Attack.espSimplyKnock.espSleepTight.espHeartBreaker.espVioLens.espDeadlyDragons.espUltimateDragons.espdD - Enhanced Blood Main.espdD-DG-DB-MM-SiC EBT Patch v4.espFootprints.espConvenient Horses.espNPCWaterAIScripted.espGuardsVariedSuspicios CrimeMerge.espFNIS.espSFO - Dragonborn.espCreatureSizeVariants.espWetandCold - Ashes.espBathing in Skyrim - Main.espImmersive NPC in the dark.espAutoHarvest2.espkuerteeAutoSaveAndTime.espRaceMenu.espRaceMenuPlugin.espnem-e5i5's RaceMenuPlugin.espRaceMenuMorphsUUNP.esp360WalkandRunPlus-RunBackwardSpeedAdjust.espFNISSexyMove.espFNIS_PCEA2.espXPMSE.espSchlongs of Skyrim - Light.espAlternate Start - Live Another Life.esp
spoonsinger Posted May 18, 2016 Posted May 18, 2016 When you say "I've nothing skeletal above or below what you can see on the left hand pane.", you XP32 Maximum Skeleton Extended entry sort of suggests otherwise, (i.e red line in the Flags column). Didn't Groovytron, (sic), say something like, (on the mod page), "Always put XP32MSE right at the bottom of the left hand panel just to ensure that it's not being overwritten by anything", (paraphrased and there was probably a lot of under breath swearing).
dwjlien Posted May 18, 2016 Author Posted May 18, 2016 The mod I had highlighted was SoS Lite I think, only thing it's conflicting with above the pic is optimised textures and USLEEP. I'll try XPMSE at the bottom now, but I think it crashes. EDIT: YUP Sure enough, Skyrim crashes when I click continue with a C++ Runtime error code 6025.
dwjlien Posted May 18, 2016 Author Posted May 18, 2016 I did -should the FNIS outputted files be JUST above XPMSE in the left pane of MO?
spoonsinger Posted May 18, 2016 Posted May 18, 2016 Don't think it matters as long as nothing is overwriting what has been generated. You say you 'did continue', which sort of suggests you are doing changes against an existing game. Have you tried starting a new game just to see if that works?
Suludi Posted May 18, 2016 Posted May 18, 2016 (...) EDIT: YUP Sure enough, Skyrim crashes when I click continue with a C++ Runtime error code 6025. http://thewinwiki.org/microsoft-visual-c-runtime-error-r6025-pure-virtual-function-call/
dwjlien Posted May 18, 2016 Author Posted May 18, 2016 Don't think it matters as long as nothing is overwriting what has been generated. You say you 'did continue', which sort of suggests you are doing changes against an existing game. Have you tried starting a new game just to see if that works? As in just continue on the main menu. All ive done is alternate start into jorvasker, so as to test the mods, n such
spoonsinger Posted May 18, 2016 Posted May 18, 2016 Don't think it matters as long as nothing is overwriting what has been generated. You say you 'did continue', which sort of suggests you are doing changes against an existing game. Have you tried starting a new game just to see if that works? As in just continue on the main menu. All ive done is alternate start into jorvasker, so as to test the mods, n such So not a 'new' game then? (i.e. not really a good idea changing anything load order/mod related on an existing save because....) Anyway Suludi's link above looks like an avenue considering the somewhat terminal effect you are witnessing.
dwjlien Posted May 18, 2016 Author Posted May 18, 2016 I'm 99% certain when i click new game I get the same error/crash. I'll verify when im not chasing down Suludi's link. Sadly the repair tool on his page, is a trojan installer, that want $30 to 'fix' my issue. Also reported Skryim launcher as a virus fun.
dwjlien Posted May 18, 2016 Author Posted May 18, 2016 I've run a dozen things related to fixing my C++ error, and, it seems to have worked, thank you! I can now put XPSME at the bottom of my Priority Pane, woo! Old game and new game load just fine I'm still absolutely open to anyone who wants to give me a suggested priority/load order though. Be very helpful to maintain good practice.
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