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Insanely long auto and quicksaves, super fast manual saves


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Posted

So, quicksaves and autosaves are taking an immense amount of time. Deleting the save file fixes it for a single auto or quick save, then it's back to taking a ludicrous amount of time. I've fiddled with my load order and tried disabling a few mods i think could be causing it but nothing seems to be working.

 

Load order :

  0  0 Skyrim.esm
 1  1 Update.esm
 2  2 Dawnguard.esm
 3  3 HearthFires.esm
 4  4 Dragonborn.esm
 5  5 Unofficial Skyrim Legendary Edition Patch.esp
 6  6 Schlongs of Skyrim - Core.esm
 7  7 SexLab.esm
 8  8 SexLabAroused.esm
 9  9 paradise_halls.esm
10  a ZaZAnimationPack.esm
11  b Devious Devices - Assets.esm
12  c MiasLair.esp
13  d Devious Devices - Integration.esm
14  e Devious Devices - Expansion.esm
15  f CreatureFramework.esm
16 10 BDHoodieSchlong.esp
17 11 hdtHighHeel.esm
18 12 HighResTexturePack01.esp
19 13 HighResTexturePack02.esp
20 14 HighResTexturePack03.esp
21 15 FNIS.esp
22 16 SkyUI.esp
23 17 Schlongs of Skyrim.esp
24 18 SOS - Smurf Average Addon.esp
25 19 SexLab Cumshot.esp
26 1a The Bondage House.esp
27 1b wristbinder.esp
28 1c Captured Dreams.esp
29 1d SexLabNudeCreatures.esp
30 1e SexLabNudeCreaturesDB.esp
31 1f SexLabNudeCreaturesDG.esp
32 20 HentaiCreatures.esp
33 21 SexLabSkoomaWhore.esp
34 22 paradise_halls_SLExtension.esp
35 23 Devious Devices For Him.esp
36 24 Deviously Cursed Loot.esp
37 25 PAH_HomeSweetHome.esp
38 26 pahe_lakeview_manor_cell.esp
39 27 BrandingDeviceOfDoom.esp
40 28 SlaveTats.esp
41 29 paradise_halls_farengars_study.esp
42 2a paradise_halls_fellglow_slave_camp.esp
43 2b SOS - Shop.esp
44 2c PuppetMaster.esp
45 2d PuppetMasterSwallow.esp
46 2e sextoys-calyps-2.esp
47 2f Devious Deviants.esp
48 30 SpousesEnhanced.esp
49 31 TZ_LockingLatexHoods.esp
50 32 Shiny Catsuits.esp
51 33 Ballet Boots.esp
52 34 DD - Interactions.esp
53 35 DeviouslyHelpless.esp
54 36 Devious Rubber Masks.esp
55 37 My Little Devious Ponies.esp
      FtM_3 - OBIS + CCOR.esp
      FtM_3 - OBIS.esp
56 38 FtM_3.esp
      FtM_3 - CCOR.esp
57 39 SC_Shiny Catsuits - CD Edition.esp
58 3a DD For Him - Captured Dreams patch.esp
59 3b CD - ShinyRubberCatsuits addonV3.esp
60 3c PetCollar.esp
61 3d ZAZDeviousBindings - CD Edition.esp
62 3e DeviousToys.esp
63 3f zzEstrus.esp
64 40 CD - Calyps Sextoys addon.esp
65 41 dcpack1.esp
66 42 SLAnimLoader.esp
67 43 GagSFX.esp
68 44 GagSFXDawnguard.esp
69 45 GagSFXDragonborn.esp
70 46 GagSFXHearthfires.esp
71 47 SLALAnimObj.esp
72 48 MoreNastyCritters.esp
73 49 SexLabDefeat.esp
74 4a Aradia Living Armour.esp
75 4b Tentacle Parasite.esp
76 4c Deviously Cursed Loot Patch For Him.esp
77 4d RaceMenuMorphsCBBE.esp
78 4e UIExtensions.esp
79 4f Mighty Beasts - Werewolf.esp
80 50 vAutosaveManager.esp
81 51 Change Follower Outfits Redux.esp
82 52 Change Follower Outfits Redux -- Dawnguard.esp
83 53 Change Follower Outfits Redux -- Dragonborn.esp
84 54 Change Follower Outfits Redux -- Hearthfire.esp
85 55 SOSRaceMenu.esp
      AdventurersAndTravelers.esp
86 56 XPMSE.esp
87 57 FloppySOS.esp
88 58 Alternate Start - Live Another Life.esp
89 59 RaceMenu.esp
90 5a RaceMenuPlugin.esp

 

 

I've also had trouble with intermittent CTD's on either load or within a second or two of loading, they seem to be fixed by loading a previous save then loading the save i was trying to load, I don't know if that's relevent.

 

One thing I did turn up in my searching for an answer is someone mentioned the skse nioverride log thing - Serialized transforms and body morphs are taking upward of 10000ms each, it seems like this has something to do with the problem but i have no clue how to fix it.

 

 

Posted

Well you can try a few things,

 

1st don't keep a whole shit ton of saves in your save folder that actually slows down saving and loading....can cause crashing....Of course 10 saves isn't much but 50 to 100+ is a shit ton of extra stuff the game does a surface read on when accessing your folder.

 

2nd....Modding can cause fragmentation of the Hard Disk....Sounds crazy right?  Thing is that the manufacturer didn't put out that statement about how you never actually need to defragment with our modding culture in mind....We move so much stuff onto and off our disk compared to normal computer users.  Defragment the darn drive it'll make your whole experience better.

 

Download Crash Fixes,

-This things great it also throws up errors in game if your skse memory tweak isn't working so that's nice.

-Get ENBBoost

 

Maybe run your save through save cleaner.

 

If I was having a problem with skse file that is regenerated during the game well....I'd probably just throw out said file and have another one made...thing is I'm on Mod Organizer those files that can be deleted are in my Overwrite Folder so I don't have to think real hard about which ones.

Posted

Well you can try a few things,

 

1st don't keep a whole shit ton of saves in your save folder that actually slows down saving and loading....can cause crashing....Of course 10 saves isn't much but 50 to 100+ is a shit ton of extra stuff the game does a surface read on when accessing your folder.

 

2nd....Modding can cause fragmentation of the Hard Disk....Sounds crazy right?  Thing is that the manufacturer didn't put out that statement about how you never actually need to defragment with our modding culture in mind....We move so much stuff onto and off our disk compared to normal computer users.  Defragment the darn drive it'll make your whole experience better.

 

Download Crash Fixes,

-This things great it also throws up errors in game if your skse memory tweak isn't working so that's nice.

-Get ENBBoost

 

Maybe run your save through save cleaner.

 

If I was having a problem with skse file that is regenerated during the game well....I'd probably just throw out said file and have another one made...thing is I'm on Mod Organizer those files that can be deleted are in my Overwrite Folder so I don't have to think real hard about which ones.

 

I've cleared out my save folder several times, it doesn't make a noticable difference beyond deleting the quick or auto save files, which is obviously a major pain in the ass to do every time i want to save. I'm pretty confident it isn't anything to do with my hard drive either. I've got safeload and a few other general stability and crash fixes going, and I've used savecleaner and the papyrus tool. I can fix the problem for one save, at which point it immediately goes back to taking ungodly amounts of time. as far as i can tell none of my save files are bloated (8mb)

 

it seems like a particular mod is causing it, but as I said i've tried disabling the most likely (at least based in my fairly limited knowledge of how mods work) and it hasn't made any difference.

 

Posted

i've had the same problem recently, and haven't found a fix for it, i just disabled most of the autosaves and kept playing. Also, ou load orders are really different, exept for some sexlab mods like devious devices, ftm and caputed dreams, but i already tested on brand new saves without then and it was still slowing down on autosaving, and i don't hink it's related to sexlab, if it was we would be seeing much more people having this issue

 

EDIT: from wich mod is My Little Devious Ponies ? it looks ineresting

Posted

I have a feeling it might be Texture Packs.

 

My saves are 12 Megs,

ENB Technochromatic

Solid State Drive

 

Thing is I don't have any texture overhauls other than Unofficial and the ones that come with the armors....Well Fair Skin which is pretty much either 2 or 4K but all my world textures are default pretty much...didn't see a point with strong enb presets to use high res textures.

 

My game loads really fast.

 

Thing is though that I have the gear.

 

ENB presets and Texture packs will slow down some computers.

 

_____________________________________________________

 

Estrues.esp

 

The tentacle monster.

ugh spelling, im tired....

You don't want that in your LO....but by now Im not so certain this will fix the issue you have described.  I just know your only supposed to use the animations with some of the Sexlab mods but delete the esp.

Posted

i don't run any texture packs as well and mostly texture stuff i install i use 512 or 1024 res for then (my gaming potato can't handle good textures)

Posted

I used to have the problem with long quick and autosaves, then I found the PERFECT solution.

 

Step 1:

 

a simple change to

 

Skyrimprefs.ini

 

under [MAIN]

 

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

bSaveOnInteriorExteriorSwitch=0

 

Step 2:

 

a simple change to

 

Skyrim.ini

 

[saveGame]

iAutoSaveCount=3

 

This way you ensure Skyrim does NOT autosave (unless you create a new char or get to a scripted autosave point, certain quests have that)

 

Step 3: rebinding Quicksave and Quickload in Skyrim's options to keys you NEVER use, so you accidentally hitting F5 doesn't cause a quicksave.

 

Because:

Quicksaves are BAAAAAAAD.

If you always quicksave, you carry modcorpses and scriptcorpses in your quicksave, whose mods you removed a year ago, it's because when Skyrim quicksaves, it always uses the existing file.

It's Bethesda, OF COURSE they didn't have the idea to make it delete the file first so the quicksave is always "new."

And most important in a modded Skyrim is: Do NOT use the existing file, make a new save every single time you save.

Posted

Quicksave doesn't shut down scripts.  So if your quicksave is long and your manual save is fast, then the culprit might be a script that won't surrender and let other processes run.

 

Arthmoor did a bit of mythbusting on the whole quicksave is bad rumor.  These are the rules I extracted.

1.  Quicksaving is ok. Most of the statements against it is misinformation. 

2.  The problem with saves is restoring a save in the same cell, because not all information is cleared.  So either only restore to a different cell, or shut down skyrim between saves.  Thus the way many people use quicksaves, e.g. for pickpocketing, can lead to problems.

3.  So the best place to use quicksaves is in an area where not many scripts are running.

 

I had to kill a couple of script mods because they were dirty.  Revenge of the Enemies was pretty bad.  I've got an SSD and skytweak was taking over 130 seconds to load after a quicksave.  Using scriptcleaner also doubled my fps and stopped a lot of my stuttering.  Which it normally shouldn't have that effect, so RotE was really bogging my computer down.

 

So when you start having long quicksaves or area loads, it is time to check out your scripts and figure out which ones are either running too often, running too many instances, or acting up in some other way.

 

Also, if you are using MO it is good to filter for scripts and check to make sure none are conflicting.

  • 1 year later...
Posted
On 16/5/2016 at 10:07 PM, zniachtl said:

I used to have the problem with long quick and autosaves, then I found the PERFECT solution.

 

Step 1:

 

a simple change to

 

Skyrimprefs.ini

 

under [MAIN]

 

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

bSaveOnInteriorExteriorSwitch=0

 

Step 2:

 

a simple change to

 

Skyrim.ini

 

[saveGame]

iAutoSaveCount=3

 

This way you ensure Skyrim does NOT autosave (unless you create a new char or get to a scripted autosave point, certain quests have that)

 

Step 3: rebinding Quicksave and Quickload in Skyrim's options to keys you NEVER use, so you accidentally hitting F5 doesn't cause a quicksave.

 

Because:

Quicksaves are BAAAAAAAD.

If you always quicksave, you carry modcorpses and scriptcorpses in your quicksave, whose mods you removed a year ago, it's because when Skyrim quicksaves, it always uses the existing file.

It's Bethesda, OF COURSE they didn't have the idea to make it delete the file first so the quicksave is always "new."

And most important in a modded Skyrim is: Do NOT use the existing file, make a new save every single time you save.

Vaya mongolo que estás hecho, niño

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