Jump to content

[Modding] Displaying a Yes/No Messagebox


Recommended Posts

They didn't really make it this obtuse, I'm just being thick right?


Am I reading this right that I need to make a static message object for the quest in question then use text replacement through quest objects?





Why couldn't we just have a simple interface like Message(any_string).show()? Is there a better way through some Util I missed to show the user a Yes/No interface?


Edit: Well the question is still valid, but I used a different solution using a list from UIExpressions (in case this pops up in a search one day)

Link to comment


This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...