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[Modding] Displaying a Yes/No Messagebox


Verstort

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They didn't really make it this obtuse, I'm just being thick right?

 

Am I reading this right that I need to make a static message object for the quest in question then use text replacement through quest objects?

 

http://www.creationkit.com/index.php?title=Message

http://wiki.tesnexus.com/index.php/Skyrim_Messagebox_Menu_Tutorial

 

Why couldn't we just have a simple interface like Message(any_string).show()? Is there a better way through some Util I missed to show the user a Yes/No interface?

 

Edit: Well the question is still valid, but I used a different solution using a list from UIExpressions (in case this pops up in a search one day)

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