Verstort Posted May 14, 2016 Posted May 14, 2016 They didn't really make it this obtuse, I'm just being thick right? Am I reading this right that I need to make a static message object for the quest in question then use text replacement through quest objects? http://www.creationkit.com/index.php?title=Message http://wiki.tesnexus.com/index.php/Skyrim_Messagebox_Menu_Tutorial Why couldn't we just have a simple interface like Message(any_string).show()? Is there a better way through some Util I missed to show the user a Yes/No interface? Edit: Well the question is still valid, but I used a different solution using a list from UIExpressions (in case this pops up in a search one day)
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