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Sexout - everything works except ZAZ animations


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Posted

Hi there!

 

I have pretty strange issue. I use latest SexoutNG beta and it works pretty fine... While it doesn't call specified ZAZ animation. If act syntax calls it, somehow it becomes replaced by usual random picker and I see some randomized sex animation but not one that should be called by mod.

 

The first thing I was thinking that somehow called anims are invalid for male PC as ActorB, but I tried it on female PC and got the same result (also I checked SexoutNG scripts that set up avaible actor genders/creatures for every animation and this anims are allow male PC to be ActorB; and I don't have message about invalid actors in console too).

 

Troubleshooting anims that I've noticed at the moment are 2002, 2001, but I suggest that the others will be replaced by random picker too.

 

I tried to use stable Sexout version and got the same issue.

 

Aside from this, framework works perfect (still have wrong sex type sometimes even of it set up by mod, don't know why, maybe oudated "sextype" function in mod scripts itself... ),

Posted

UPD Oh. I decided to do extreme sh*t and overrided Sexout.esm & SCR with very old versions (2.6 or something) and checked on SexoutZAZ.esp mod. Well, game freaked out and gone crazy, but I FINALLY got this freaking anim to play.

 

 

 

 

4d1408b42f.jpg

 

 

 

 

So it looks like new Sexout versions somehow cannot call ZAZ anims. I think it is because ZAZ is part of .esm now; or maybe it has something to do with new random picker.

Posted

You aren't the first to report problems with ZAZ, but I've just tested on my machine via console:

 

NX way:

click player...

 

NX_SetEVFL "Sexout:Start::Anim" 1008
NX_SetEVFO "Sexout:Start::ActorA" Player
NX_SetEVFL "Sexout:Start::nUseZAZ" 1
CIOS XX0027A8

 

and it worked correctly.

 

Checking the paths and script for 2001, 2002, 1008, and a couple others shows they correct and all in the DATA .fomod.

 

The legacy code looks okay at a glance, unless there is some alternative call method I don't know of...

 

My suspicion is a bad call in the mod, not sexout. Can you give an example of a scene from a mod that failed?

 

If possible, could you try switching back to '97 beta 7 and trying the above console and see if it works.

Posted

Here is example code that replaced by usual random picker:

 


set SexoutNG.nUseZAZ to 1
set Sexout.Raper to Getself
set SexoutNG.ActorA to Getself
set SexoutNG.ActorB to Player
set Sexout.raper to Getself
set sexout.anim to 2001
CIOS SexoutBegin
 
Strange thing that this code:
 


set SexoutNG.nUseZAZ to 1
set Sexout.duration to 120
set SexoutNG.ActorA to Player
set SexoutNG.ActorX to Getself
set Sexout.Raper to Getself
set sexout.anim to 1007
CIOS SexoutNGBegin
 
From legion encounter works perfect. PC is "punished" on cross correctly.
 
And yep, calling code You wrote via console works fine too (removed undressing in SO settings for screen just for some kids psyche safety; undressing works as it intended in my usual gameplay):
 

 
enb_2016_05_18_01_21_13_10.jpg
 

 
But when it comes to two person anims, I only get usual random picker (oral/anal). Was afraid that it is because ActorB is male but checking anim list code in SNG master shows that male allowed to be ActorB for ZAZ anims that used in call code (2001,2002 and others) so I think it has nothing to do with this.
 
I'll try newest beta and write result in this thread. :)

 

Posted

UPD: Oh! I typed this code (refID is my follower ref):

NX_SetEVFL "Sexout:Start::Anim" 2001
NX_SetEVFO "Sexout:Start::ActorA" Player
NX_SetEVFO "Sexout:Start::ActorB" 5c056f89
NX_SetEVFL "Sexout:Start::nUseZAZ" 1
CIOS 320027A8

And got it to work!

 

 

 

 

Screen_Shot1431.jpg

 

 

 

 

Looks like new SO just doesnt like old ZAZ call syntax in many mods...

Posted

And one more UPD: tried to replace original Tryout act call method with this syntax:

call fnSexoutActRunFull (Ar_Map "ActorA"::1ECookCook, "ActorB"::PlayerREF, "Plugin"::"ZAZ", "Anim"::2001)

And got totally nothing. Act totally fails and NPC just go away like nothing should happen at all.

 

Edit. Okay, as I figured out this call syntax fails if there is something on the other side of dialogue script (on begin dialogue/on end dialogue; in this case it was resist variable +1 for Tryout Cook-Cook eat victim's heart encounter). When I remove additional script - act begins... But it is still random picked anal/oral pose, not ZAZ one.

 

Call act PC/CookCook via console still work flawlessly.

 

 

 

 

enb_2016_05_18_14_25_12_52.jpg

 

 

 

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