Anbeegod Posted May 8, 2016 Posted May 8, 2016 I'm adding an activating zone to a place. As the player enters the zone, they would be teleported to somewhere else. To do this, I've dragged a new activator to the cell editing window to the desiring place, however, the activator is invisible and there's nothing I could do with it. I googled it and found that I should first select an object and click the activator button on the toolbar. However, I found no activator button in the toolbar. I know how to deal with the script causing the teleporting action, but the activator issue is the obstacle here.
prinyo Posted May 8, 2016 Posted May 8, 2016 It is the "T in a box". On hover it will show Create trigger The first button after the red one (the navmesh)
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