Molevalence Posted May 6, 2016 Posted May 6, 2016 I understand that the mod limit for Mod Organizer is 255. I try not to break this limit but some armor mods for me come and go and as far as I know removing armor and weapon mods from a game does not cause too much trouble for a primary save as you can just load the game ignore the warning and move on. (Just as long as they are note equipped or in your inventory.) I have a question about something that has been happening recently. I am near the 255 mod limit but my games run perfectly fine with the occasional crash here and there. (No Biggie) but what has caught my attention is I have 2 saves for just after making a character and setting up my mods as doing this from scratch can take upwards to 45 minutes. I call this a Core Save. I use these as if I ever want to start a new game I can load this up and just change the appearance of my character if I am bored with my current one and move on. Lately if I remove ANY of these mods be it something as simple as a weapon or armor mod to something else once I load up my core save my game goes bonkers. What I mean by this is my character will be bald, face completely disfigured and some dialog from other mods will spam all over the place. One being from the loan sharks mods as well as a potion of respec from advanced perks and skills. Whenever this happens I need to reinstall the mods that were previously used in that save to stabilize. Does this have something to do with the fact I am reaching the 255 limit and its causing Mod Organizer to be unstable unless I keep all my current mods or is there something else I am unaware of?
Testificateguy Posted May 6, 2016 Posted May 6, 2016 I don't know where you heard MO and a 255 limit. The game engine itself can only have 256 plugins (so 0-255 esp/esms) before things start breaking hard. That's with MO, NMM, or any other manger, no way around it. MOs left pane (install order) shouldn't have a cap, as mine is currently at 491 and without issue. As for your long loading saves, look into ENB/ENBoost, the SKSE memory patch, and/or the "Safety Load" skse plugin... unless you are over the 255 plugin limit, then you would have to start removing some plugins. If you are concerned with having to many esps, I would suggest looking into merging mods, such as merging all armor and clothes, small tweaks, etc to cut down on plugins loaded. Hope this helps.
Molevalence Posted May 6, 2016 Author Posted May 6, 2016 I don't know where you heard MO and a 255 limit. The game engine itself can only have 256 plugins (so 0-255 esp/esms) before things start breaking hard. That's with MO, NMM, or any other manger, no way around it. MOs left pane (install order) shouldn't have a cap, as mine is currently at 491 and without issue. As for your long loading saves, look into ENB/ENBoost, the SKSE memory patch, and/or the "Safety Load" skse plugin... unless you are over the 255 plugin limit, then you would have to start removing some plugins. If you are concerned with having to many esps, I would suggest looking into merging mods, such as merging all armor and clothes, small tweaks, etc to cut down on plugins loaded. Hope this helps. Thank you for the answer. Merging mods and even working with overwrites I could never truly understand even with watching the videos. I know its something I should learn how to do but each time I attempt it things go bad. I do not have an issue with long load times. I also assumed MO had a limit of 255 mods because if I install anything beyond that I get a CTD. I can live with the 255 mod limit. My primary concern is whats causing my mods to go nuts if I remove one and attempt to load my core save.
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