tonicmole Posted May 2, 2016 Posted May 2, 2016 I've been having trouble finding how rain triggers a wet effect. I put together a mod but the entries in Spells, and Magic Effects must not be referring to that effect because it just puts a light blue shader over my character for a bit. Found a mod called "Pool Party" that was supposed to have the effect trigger when ever you get into water, but when I installed it it did the same thing. I've looked every where in FO4Edit and can find no connection between weather (rain), and any visual effect, magic effect, spell, or effect shader (shader effect? one or the other ). Anyone stumble across anything?
Jarka Ruus Posted May 2, 2016 Posted May 2, 2016 A while ago I looked into it, I even went through all the textures looking for some kind of hint. So I would be interested as well.
Vioxsis Posted May 2, 2016 Posted May 2, 2016 Not much to go on, so a shot in the dark but do you have a template set for it? There are a few wet templates so pick the one most applicable to the mesh
tonicmole Posted May 2, 2016 Author Posted May 2, 2016 Interesting. So, yes to that since my character get's wet when it rains, however I'm looking for the wrong thing. If the "wet" condition material file is listed in the .nif, than I will not be looking for a magic effect that refers to textures or material files. It will simply tag the character as "wet" which would activate the wet material file. So I'm likely looking for a condition, not a visual effect, or spell. It doesn't appear like wet uses separate textures, it just changes the values of the default textures.
Acornus Posted May 2, 2016 Posted May 2, 2016 Yes, it inverts them (the shader values or spec, metal, etc) with a -1 value, you can check them with either Cell's Material Editor on the Nexus, or the one with Bethesda's Material Editor once you install the CK (all the materials reference this template). You may have to look specifically for the world condition which triggers the wet effect, not sure if it's declared under enviroment/world effects in the CK, but it's worth a try.
tonicmole Posted May 2, 2016 Author Posted May 2, 2016 I found the condition keyword. Just got back at it. Fingers crossed.
lillithz_xue Posted May 25, 2016 Posted May 25, 2016 Did you find a way to set the skin-wet effect in a script?
Phnx Posted June 12, 2016 Posted June 12, 2016 Would you kindly share your knowledge? I've been looking for a way to make the player wet while swimming.
Pandemi Posted June 14, 2016 Posted June 14, 2016 Yes, it inverts them (the shader values or spec, metal, etc) with a -1 value, you can check them with either Cell's Material Editor on the Nexus, or the one with Bethesda's Material Editor once you install the CK (all the materials reference this template). You may have to look specifically for the world condition which triggers the wet effect, not sure if it's declared under enviroment/world effects in the CK, but it's worth a try. Actually, I think the -1 is being used as a flag to tell the engine to derive those values from the specified Root Material template. Most of the materials in the game use the wet templates under Materials\Templates\
tonicmole Posted June 16, 2016 Author Posted June 16, 2016 Sorry guys, after 1000 failures I gave up. I certainly got things to happen when swimming, but could never trigger the wet effect.
Pandemi Posted June 18, 2016 Posted June 18, 2016 You may have tried this already, but could you create a new material swap, triggered by an armor attachment which is equipped by script? Also, another approach could be to use the impact effects as an overlay/material effect shader. Similar to the blood bug attack setup. Wouldn't be the same as the wet.
Pandemi Posted June 19, 2016 Posted June 19, 2016 NVM I wasn't able to get either of those working. This may require the script extender and someone with brains...ie. not me. However, I found a partial workaround....kind of...ish...not really in the same ballpark, but could be useful for some things... *(image contains nudity, not sure if allowed in this section) Swapping from oni's dry skin to the wet skin using an item. Create a texture set, add wet versions of the body texture to it. Create a form list with the texture set. Create an armor addon. Point the mesh to the character body. In the skin texture and skin swap lists find the created texture set and form list. Create the armor and hookup the addon. When the item is worn, the skin texture swaps to the wet version. Obviously this is a meh way of doing it and doesn't change the wetness of anything....or the look of the, head, hair or hands...... so...a tad useless.
Acornus Posted June 20, 2016 Posted June 20, 2016 I mean you could take a look at both the Wet and Weight mods for Skyrim that do exactly these kinds of body modifications you guys want, no (the ones here, under the Skyrim mod downloads)? I think the normal map body muscle mod doesn't use scripts and just Nif calls the different textures swaps internally.
ralfetas Posted June 20, 2016 Posted June 20, 2016 This could be cool, something like, after sprinting for X time a wet/sweat texture goes in.
parrotheada1a Posted July 30, 2016 Posted July 30, 2016 I think it has a lot to do with ENB actually. I have a few screenies from my game using the V 0307 series. In this first shot, it had been raining a good bit the slowed down. So Peyton went outside to work on the sign. Notice how the bricked sidewalk looks. Now here's 3 shots that basically shows how wet her body is. Her clothes look like they are dripping wet.... not to mention her skin & hair. Hope it helps you some.
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