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limiting animations


uptower

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Posted

Great mod, lots of great animations but some out of place.

 

Suddenly furniture starts to appear out of context. When shagging in the wild it seems out of place.

 

Any way to deselect animations you don't want to use?

Posted

Yes: replace the animations with animations you like.

create a copy of

the ini ( folder: data\ini  )

and the 8 kf files (folder: data\meshes\characters\_male\idleanims\ani2  )

 

example: if you like ani 56 and don't like ani 176

copy the ini  56_Motion.ini, rename it to 176_Motion.ini

 

copy the 8 kf files

56_DefMotionx0.kf, ...1.kf,...2.kf,...3kf and 56_OffMotionx0.kf, ...1.kf, ...2.kf,...3.kf

rename the files to 176_DefMotionx0.kf,....... and 176_OffMotionx0.kf.....

 

You can also use animations from daedra sutra:   http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/

 

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And you can use the jump key in game and switch to  the next animation ( or shift and jump to the previous ani )

And " out of place" animation  positions can be adjusted with the number keys.

Posted

cheers again. I looked in the instruction menu on the spell but there doesn't seem to be any end animation key for LAPF at all like there is for Sexlab.

Posted

No in lovers is not stop key.

you can set the time of the sex stages in the lovers setting spell ( then all sex is shorter. Player and NPCs )

Posted

! If you replace a animation with object ( furniture ) with a animation without a object you must delete the objects in data\meshes\IdleObjects\lovers

Delete the numers you replaced ( 16 nif files per animation ) . You must not add other files, the game will use the files from the LoversAnimObjectsPriority.bsa ( all files in that bsa are empty/without objects )

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