Guest Posted March 26, 2016 Posted March 26, 2016 Anyone know what Num UV Sets is now for the alpha to work? Or where it's located? I cannot find it. Thanks in advance.
ousnius Posted March 26, 2016 Posted March 26, 2016 Num UV Sets has nothing to do with alpha. For Fallout 3 and Skyrim, it is always 1. Unless the mesh doesn't have UVs, then it's 0. For making alpha work in Skyrim, you need to add a NiAlphaProperty block to the NiTriShape. Or are you referring to something else entirely with "alpha"?
Kastagir Posted March 26, 2016 Posted March 26, 2016 Anyone know what Num UV Sets is now for the alpha to work? Or where it's located? I cannot find it. Thanks in advance. BS Num UV Sets must be set to 4097 for the alpha channel of a tangent space normal map to be used by the game engine. This alpha channel acts as a specular map. If BS Num UV Sets is not set to 4097, it will be ignored. Note that body part meshes do not use tangent space normals. They use model space normals and don't use alpha channels. NiAlphaProperty is required for transparency or alpha blending of the diffuse texture as defined by its alpha channel. If you're trying to do something else with the alpha channel you'll need to be more specific.
Guest Posted March 26, 2016 Posted March 26, 2016 Thank you, I figured it out anyway. It was crashing when I added the alpha property, so I had to update the tangent space of the mesh.
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