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CTD on save load


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Posted

I had created a post in the normal tech support by accident, i don't mean to double post but i think it would be better being placed here.

 

I need some help here people, my game is always CTDing when i enable creature animations on sexlab and then load that save, no matter what i do, i tried looking at the papyrus log but i don't understand it at all, please if anyone can help me it would be appreciated, I've tried enabling and disabling mods one at a time but now its causing CTDs with even just any other sexlab mods, doesn't matter which one it is, as soon as i activate another one it CTDs on load.

 

I uploaded the log to Mega as the site uploader does not work for me

 

 

Posted

more than likely if it isnt a mod conflict its skeleton crash related called footIK. people tried to fix it but it always will switch tgo something else.

 

do what i do make a new game and save that before u go into the mcm and modify mods. now whenever u want to load your game load that game first tghen load your normal save from that. if that works tghen u have the footIK crash.

Posted

Sounds like this problem again: http://www.loverslab.com/topic/56588-corrupted-saves/

Read from post 74 and on. Anything before that is speculation. 

 

More and more people with the same issue. 

 

tl dr:

1. Load your last good save in TESVESSE: http://www.nexusmods.com/skyrim/mods/27119/?

2. Expand "Global data table 3", click on papyrus (don't expand). 

3. Check the number of "strings" in the main panel. If it reads > 60,000ish you are most likely exceeding the maximum number of script variable definitions when enabling creature animations. Strcount is a 16 bit field so it's maximum number is 65535. Once it goes over that number your save will be borked. Animations have a big impact on the number of strings because each stage of an animation requires a string definition. 

 

No solution found yet other than lightening mod load, which would more than likely require a new game at that point. Frustrating. 

 

Edit: 

It might be simpler to just load a bad save with TESVESSE and this time when you click on papyrus you will get a "Range check" error if your strcount has gone over the maximum. 

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