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Help with making my mod.


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Posted

Unsure if this is the correct place to post this but if not please let me know.

 

Basically attached is my ESP as it stands, I am having problems with two things - the navmesh errors, and getting an NPC to approach the player and initiate dialogue, followed by sex.

 

If anyone could take a look and help/fix the problems with me I'd be sooo happy!

 

Thanks!

 

 

Posted

Decided I'd take a quick look. Here's what I noticed in FNVEdit:

 

You have completely replaced an entire vanilla cell (000FA23: WestsideCoOp) with one of your own (FiendCampHouse2), deleting all references within including an NPC. I assume you know this as you recreated the entire WestsideCoOp cell within your .esp. However, this removal has broken:

  • Quest 000F0629 (VMS11) "The White Wash" which is looking for 000FAB0B (EttienneRef)
  • Script 000FDA85 (VMS11SCRIPT) which is looking for 000FAB0B
  • The XNDP record for 000FA253 (in worldspace 00148C05 (WastelandNVmini) cell 00159B3E) which is looking for navmesh 0015B388 in cell 00149281 (WestsideCoOpMini).
  • NavMesh 0015B388 (worldspace 00148C05 (WastelandNVmini) Block -1,0 Sub-Block -1,0 cell 00149281 (WastelandCoOpMini)) which is looking for 000FA253

 

You also appear to have removed the teleport from a door (0014661A) in the CampSearchlightHiddenCave (00146607) cell which means it's impossible to get out of that cell once inside. You also removed the entrance to that door (0014663) from worldspace 000DA726 (WastelandNV) cell 000846EA which means it's impossible to get into that cell. You also removed three items (00146623: CSRadSuitLockerREF, 00169949: XMarker, 00174AB0: AudioMarker) from that cell that are marked as Quest/Persistent. This breaks quest 0014050D VMS44 "Wheel of Fortune" which is looking for the XMarker and script 0015EECA CampSearchlightCaveEnter which is looking for CSRadSuitLockerREF.

 

You added an Owner to one of the items in container 0002700D (LootFirstAidKit) which will likely cause the player to receive a Karma hit whenever they remove that item.

 

You completely changed the contents of a vanilla container (000A4629: Forge01MetalBox01).

 

You removed the skeleton and all models for 0001CF9C: CrDog.

 

You modified the name of the 000000C8: GREETING topic to "Hi.". This topic also has broken references to 05005614 and 08033711.

 

A note xx009F51 is missing both an EditorID and a Name.

 

AI packages xx001FA2 and xx00852A are missing EditorIDs.

 

You have checked Allow repeated conversation topics for quest xx0381E7 SexoutLegionCaesarDialog (SexoutLegion.esm) which will probably cause that quest to act strangely.

 

You have checked Casts shadows / On Local Map / Motion Blur on static 001788FF westsidecoopsign.

 

You have deleted a Quest reference (0016313F: VProspectorTravelMeadWestMarkerREF) from worldspace 000DA726 (WastelandNV) cell 000846EA. Also in that cell you have created a dirty edit of 000A23B7 PrimmNCRTrooper1REF.

 

You have created a dirty edit of 00163151 (VSpawnProspectorAll30) in worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 0,1 cell 000DDF00.

 

You have created a dirty edit of worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 1,1 cell 000DDDE6.

 

You have created a dirty edit of the NavMesh(es) (0013A831) in worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 1,1 cells 000DDDEA, 000DDDEB, 000DDDF3, 000DDDFB, 000DDDFF, 000DDE02, 000DDE07, and 000DDE09.

 

You have completely removed the NavMesh in worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 1,1 cell 000DDDF1.

 

You have created a dirty edit of two NavMeshes (00165850, 00165851) in worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 1,1 cell 000DDDFA.

 

You have created a dirty edit of a NavMesh (0016585C) in worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 1,1 cell 000DDDE01.

 

You have created a dirty edit of a NavMesh (0016B5F6) in worldspace 000DA726 (WastelandNV) Block 0,0 Sub-Block 1,1 cell 000DDDE09.

 

You have created a dirty edit of worldspace TheStripWorldNew (0013B308) Block -1,0 Sub-Block -1,0 cell 0013B32C (StripGomorrah).

 

A lot of that is stuff that happens naturally as a result of editing things in the GECK, but if you don't go and clean it up with FNVEdit you'll have a whole bunch of problems in the future.

 

I can look at it in the GECK to see if I also can see the dialogue and navmesh errors, but if I were you I'd fix the vanilla quests that you've broken first.

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