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Slow loading meshes


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Posted

I've been using the More Advanced J3xMotorcycle mod, along with the "Motorcycle Replacer Animation Update" by slevin92, and I have everything installed properly, and everything else to do with this mod works as it should. The only issue is that loading the mesh/animation for going from walking, to riding the 'cycle takes anywhere from 30s to a minute to load.

 

Copy/paste from Nexus because they're basically unresposive.

This is a really good fix, everything works the way it should, all the animations line up. It works. The only thing that I'm having trouble with is the amount of time it takes to "ride". I'm currently using the mesh designed for the More Advanced Mortorcycles, and the amount of time it takes to o from selecting "ride" in the menu, to actually riding is unexpectedly high.

To be on the safe side, I tested with the backpack one as well, and another from the Motorcycle Replacer, and both of those were near instantaneous. Only the Necklace optional file takes a little while to load. Could it be a conflict with something, or is it a bug with the mesh itself?

 

Is there a reason behind this problem, or is it just a case of my computer being a piece of utter crap?

 

Thanks in advance.

Posted

I don't know that mod, or at least I played it a long time ago, the first days I was modding. However, these days, I never had this issue or I would have remembered. But I don't remember to have tried different versions (backpack / necklace).

 

At first sight, I can't think to a real reason behind it, not even your computer. A delay of 30s in a case like this must be intended, it's hard to think that it's the game engine itself. Maybe on the necklace version there's a slight mistake which is not present on the backpack version.

Posted

Thanks for the pointers. I'll open it up in nifskope, and compare the two, see if'n I can find some discernable differences.

 

Edit: Well, I've gone through, adn the only difference I'm seeing that I believe would affect this all would be the small handful of nodes with unapplied transformations. I'll continue to edit if I find anything else major.

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