aljustineg Posted March 12, 2016 Posted March 12, 2016 im using Merge plugins from nexus just tried to merge obis and skymomod but somehow i get the invisible creature bug also with Ui mods A MATTER OF TIME mcm not showing also i merge tk dodge ultimate combat evolve and attack commitment tk dodge works but on rebuilding merge tk dodge isnt working i tried to double tap the left and right key which is the default dodge key for tk dodge, the armor and weapon merge seems to work just fine and also checking all of my mods on merge plugins leads to an unfinish loading like 156/230 last time it was always complete so what i did was checking only the mods that i need to merge am i doing this wrong?? and also anyone else is having the problem as me on merge plugins?
Guest Posted March 12, 2016 Posted March 12, 2016 Don't merge plugins that have scripts. Side effects are around the corner. Merge plugins that are just adding meshes and textures (like armors.)
aljustineg Posted March 12, 2016 Author Posted March 12, 2016 Don't merge plugins that have scripts. Side effects are around the corner. Merge plugins that are just adding meshes and textures (like armors.) so your saying that sometimes they work and after using it for a long time it may cause some side affect like the mod iS not functioning also is this only for merge plugins? cause i just saw some thread in here that he/she recommend to merge obis and skymomod with wyre bash
Guest Posted March 12, 2016 Posted March 12, 2016 Not really. I am not a big fan of merging plugins (scripted ones) because they can just fail to run. And I am not a big fan of having more than 20 plugins also. But that is just me.
Arhon Posted March 12, 2016 Posted March 12, 2016 Merging plugins that have scripts is a big no go zone. At least from my experience.
Varithina Posted March 12, 2016 Posted March 12, 2016 Merging plugins that have scripts is a big no go zone. At least from my experience. I think the standalone version of merge plugins can deal with them http://www.nexusmods.com/skyrim/mods/69905/? , but its a damn sight more fidely to get working than the tesvedit plugin version.
Arhon Posted March 13, 2016 Posted March 13, 2016 Merging plugins that have scripts is a big no go zone. At least from my experience. I think the standalone version of merge plugins can deal with them http://www.nexusmods.com/skyrim/mods/69905/? , but its a damn sight more fidely to get working than the tesvedit plugin version. That's one the one i currently use, but its easy to get it working if you follow the tutorials(read description)
Varithina Posted March 13, 2016 Posted March 13, 2016 Merging plugins that have scripts is a big no go zone. At least from my experience. I think the standalone version of merge plugins can deal with them http://www.nexusmods.com/skyrim/mods/69905/? , but its a damn sight more fidely to get working than the tesvedit plugin version. That's one the one i currently use, but its easy to get it working if you follow the tutorials(read description) Yeh, though I was expecting it to automatically add the masters for the mods I wanted took a while to find out it did not, after finding that out it was much easier.
aljustineg Posted March 13, 2016 Author Posted March 13, 2016 Merging plugins that have scripts is a big no go zone. At least from my experience. I think the standalone version of merge plugins can deal with them http://www.nexusmods.com/skyrim/mods/69905/? , but its a damn sight more fidely to get working than the tesvedit plugin version. thats what ive been using also and this is what the topic is about do i really need to check the handle script fragment cause i can check it the box is uncheckable edit just got started merge plugin and im stuck on background loading order progress 105/176
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