Code Serpent Posted March 8, 2016 Posted March 8, 2016 I'm trying to make a mod that utilizes female adventurer's "extra pocket", with belly node scaling, however I have had a lot of trouble trying to figure out the NiOverride node scaling features. I've tried looking at several other mods, including Soul Oven and Estrus Chaurus +, but I couldn't figure it out from them either. Exactly what I'm needing is to just load one node override on the player, and to occasionally update it's strength, that's it. So if anyone can explain how I can go about this that would be appreciated. Also, if someone can tell me how to play a single SexLab animation, or to increase the player's arousal level from SexLab Aroused, that would also be appreciated.
Guest Posted March 9, 2016 Posted March 9, 2016 About the sexlab animations. (I assume two people.) Actor firstActor = <something> Actor secondActor = <something> sslBaseAnimation[] myAnim = SexLab.getAnimationsByTag(2, "<whatever tag you want>") OR sslBaseAnimation[] myAnim = new sslBaseAnimation[1] myAnim[0] = SexLab.getAnimationsByRegistry("<the ID of the animation>") sslThreadModel t = SexLab.NewThread() t.AddActor(firstActor) t.AddActor(secondActor) t.SetForcedAnimations(myAnim) t.StartThread() For the arousal, use mod events. (They will work also if arousal is not available) int eid = ModEvent.Create("slaUpdateExposure") ModEvent.PushForm(eid, theActor) ModEvent.PushFloat(eid, 2.0) ; "2.0 is the exposure level, use any number up to 100.0" ModEvent.Send(eid) K.R.,
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