mxzero00 Posted March 4, 2016 Posted March 4, 2016 Okay so a friend of mine asked me for some help building 2 animations. The job was pretty simple they handed me 12 hkx files that someone else made, and had to set them up in a paired scene. Basically these files consisted of an intro->loop->outro for both actors and 2 separate anims. The first one was a simple hug exported, and plays just find in the engine. The second proved to be a bit more troublesome. I've noticed when I export the animation Havok posts all the bones that have very obvious scale issues (I didn't make them I'm just trying to fix them), and when I play it in game the animation starts and then 1/3 of the way through just stops where both players end up back in the idle pose. So I guess the question is, can non-uniform scaling cause animations to abruptly stop, and could someone glance over the max file to see if there's anything else that I'm missing? Dance 2010.rar
AnubiSs2167 Posted March 4, 2016 Posted March 4, 2016 From my expirerience wrong bone scales usually either export normally or throw up an error while exporting. Then in game the models look like convoluted mess cuz every bone gets extremly deformed. Never heard of animations going to idle pose cuz of that.
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