Jakedbean Posted March 3, 2016 Posted March 3, 2016 Hi, I've downloaded this cape mod (http://hetia.tistory.com/730) but the textures aren't assigned to the meshes correctly, and don't show up. I have looked through creation kit, nifscope and tes5edit; I can find how to change the textures but not how to change them to the custom ones included in the mod. Can someone please help me? Thanks Long cape-33918-0-9.7z
PsychoMachina Posted March 3, 2016 Posted March 3, 2016 The texture path is missing a subfolder, but all the textures are there. Path stored in the meshes. Textures\Vie Black Armory\Vie Cape\xxx.dds Actual folder path. Textures\Vie Black Armory\xxx.dds You have two options: Method #1: Using Nifscope, either double-click on each texture path to put them in edit mode and delete 'Vie Cape\' or click on the purple flower icon and a window will popup which you then locate and choose the texture to assign to that path. Method #2 Go to 'Textures/Vie Black Armory/' and create a subfolder, name it 'Vie Cape' then move all textures into the 'Vie Cape' subfolder. This will match the paths stored in the meshes.
Jakedbean Posted March 5, 2016 Author Posted March 5, 2016 The texture path is missing a subfolder, but all the textures are there. Path stored in the meshes. Textures\Vie Black Armory\Vie Cape\xxx.dds Actual folder path. Textures\Vie Black Armory\xxx.dds You have two options: Method #1: Using Nifscope, either double-click on each texture path to put them in edit mode and delete 'Vie Cape\' or click on the purple flower icon and a window will popup which you then locate and choose the texture to assign to that path. Method #2 Go to 'Textures/Vie Black Armory/' and create a subfolder, name it 'Vie Cape' then move all textures into the 'Vie Cape' subfolder. This will match the paths stored in the meshes. Thank you so much!
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