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MNC functionality without Creature Framework's script load?


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Posted

Creature Framework's log spammage and script load is a bit too much for my computer. I've decided to try and modify my mods in a way that would allow me to just disable it entirely, but I'm facing problems. Most mods enabling creature sex and features are already reliant on CF, including MNC, which also adds animations.

 

Should I try and use older versions of SL Nude Creatures? Version 2.2.0 seems to not be dependent on CF, but because of how old it is, it also doesn't add all of the creatures.

 

Would it be more prudent to just swap creature meshes by hand to their erected versions from MNC? If so, how do I deal with textures? Meshes seem to be straightforward, but textures for genitalia sometimes are named differently and I have no idea where to put them.

 

Also, turning MNC off disables animations, but I think SLAL will allow me to re-add them. Is there anything I should look out for? 

Posted

You can disable arousal tracking thingy in MNC and then it only swaps the models and shouldn't have too much of script load.

Posted

You can disable arousal tracking thingy in MNC and then it only swaps the models and shouldn't have too much of script load.

 

Which option would that be exactly? When I turn cloak apply in CF to 0 (thus disabling it), mesh swap before sex scenes also becomes turned off. Is there some other option?  

Posted

 

You can disable arousal tracking thingy in MNC and then it only swaps the models and shouldn't have too much of script load.

 

Which option would that be exactly? When I turn cloak apply in CF to 0 (thus disabling it), mesh swap before sex scenes also becomes turned off. Is there some other option?  

 

 

There is toggle for "Sexlab aroused integration". That should do it. Also you should be able to turn the cloak rate to 0 and therefore disable the cloak and not have any impact on mesh swapping during animation.

 

EDIT: just make sure "Sexlab integration" is toggled on as that's the mesh swapping part.

 

 

Posted

 

 

You can disable arousal tracking thingy in MNC and then it only swaps the models and shouldn't have too much of script load.

 

Which option would that be exactly? When I turn cloak apply in CF to 0 (thus disabling it), mesh swap before sex scenes also becomes turned off. Is there some other option?  

 

 

There is toggle for "Sexlab aroused integration". That should do it. Also you should be able to turn the cloak rate to 0 and therefore disable the cloak and not have any impact on mesh swapping during animation.

 

EDIT: just make sure "Sexlab integration" is toggled on as that's the mesh swapping part.

 

 

 

 

 

Thanks. Unfortunately it seems my load order might be a bit awry because when i turn cloak rate to 0, mesh swapping is disabled. I dont have Sexlab Aroused installed, maybe thats the reason. I heard Aroused isnt a hard dependency on paper, but really its needed :) Ill work this out. 

Posted

 

Thanks. Unfortunately it seems my load order might be a bit awry because when i turn cloak rate to 0, mesh swapping is disabled. I dont have Sexlab Aroused installed, maybe thats the reason. I heard Aroused isnt a hard dependency on paper, but really its needed :) Ill work this out. 

 

 

I believe you do need the cloak to get mesh swaps in sexlab. Just set the timers at maximum. I'm literally playing Skyrim with this mod on a potato so don't worry about performance. Just keep in mind that with the timers maxed you have to wait more for the cloak to affect creatures before they get to swap meshes in sexlab. For example if you just met a wolf you have to wait a couple of minutes before he gets a dick in sexlab.

 

Get Aroused Redux for mods that require Aroused.

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