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[Mod in planning] Brave Old World - New land, new story, new characters, more freedom and choices


Anbeegod

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So, will it be any difference in gameplay for Nate/Nora? Will you try to reimplement skill system?

 

 

You will become the Nate/Nora in the 2060s, that's hardcoded for sure, but you can select how it works using the dialogue options provided.

 

1. Your brainwave (soul) doesn't belong to that of Nate/Nora, but you got trapped in Nate/Nora's body, i.e. you're not Nate/Nora.

 

2. You are a random person from the wasteland, but your brainwave travel back to the 2060s and has got trapped in Nate/Nora's body. This is for alternate start characters.

 

3. You are Nate/Nora, just not the Nate/Nora from 2077. The world of this mod is what you know and live in. The whole wasteland thing and Great War intro are bypassed and this serves as an alternate start option.

 

4. You are the Nate/Nora from 2077, and you go back to the 2060s and will live as the younger version of yourself.

 

5. Amnesia. You don't know anything about yourself and the world, and the non-player Nate/Nora will help you get into this world.

 

 

I won't change the existing perks from the perk list, but will add new standalone perks. The new perks will appear on Pip-Boy but not the perk list, and can be obtained by performing certain actions and finishing certain tasks, just like you can gain the Abominable perk by killing abominations in NV.

 

Vanilla perks regarding radiation can still be useful in this mod, because some zones are heavily irradiated, plus, in the end, you can choose to destroy civilization and irradiate the world.

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