Alexandra The Nord Queen Posted February 10, 2016 Posted February 10, 2016 I installed the last version, but I'm having some ussues. Even that I configure by MCM the Max scholong size or set the size by race, the Schlongs sometimes is too big. And when I saying too big, is really, really big! Half of the total body size or bigger! But I don't know what is wrong. 'Cause when i target the Npc, the Schlong size is indicated as 4, 2 or 5, like i selected the maximum size. But in game is much bigger than that. So, when I reconfigure the NPC's size, it goes back to normal. But after a few time, the bug occurs again. Do you have any idea what is causing this?
vpoteryaev Posted February 10, 2016 Posted February 10, 2016 Check out SOS "General Settings->Schlong size multiplier". Default size is 0, but not 100% which means 2x
Alexandra The Nord Queen Posted February 10, 2016 Author Posted February 10, 2016 Check out SOS "General Settings->Schlong size multiplier". Default size is 0, but not 100% which means 2x The effect exaclty looks like the size multiplier. But it's in default value. So I don't know what is causing this.
vpoteryaev Posted February 10, 2016 Posted February 10, 2016 Then try to move to cell where you're alone like QASmoke (or at least in Whiterun's Hall of the Dead where only one NPC) and for every SOS-addon make cleaning and SOS restart. Maybe this helps.
Alexandra The Nord Queen Posted February 11, 2016 Author Posted February 11, 2016 Then try to move to cell where you're alone like QASmoke (or at least in Whiterun's Hall of the Dead where only one NPC) and for every SOS-addon make cleaning and SOS restart. Maybe this helps. I did the tests that you sugest, but it doesn't work. When i reset the Schlongs, everything seems to go normal. But a few time later and the bug that i mentioned happens again. And this happens everytime I target the NPC and change the Schlong size. For example, the schlong size in MCM of a specific NPC targeted is 10 (but the apperance is 4x bigger, even that the size multiplier is 0). So, i adjust this size to any other value, 8 for example, and the size really goes to this value. A few seconds later, the size again looks like 4x bigger that is indicated in MCM again. I reset the mod, reinstal, but this bug persists. It makes me conclude that there is another thing conflicting, but I don't have any idea what might be. A Papyrus log when this bug occurs last: SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 5 on (1C013674)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [Active effect 6 on (00019E08)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 6 on (00019E08)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] warning: Assigning None to a non-object variable named "::temp85" stack: [Active effect 6 on (00019E08)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 6 on (00019E08)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [Active effect 6 on (02016853)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 6 on (02016853)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] warning: Assigning None to a non-object variable named "::temp85" stack: [Active effect 6 on (02016853)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 6 on (02016853)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [Active effect 8 on (0001AA59)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 8 on (0001AA59)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] warning: Assigning None to a non-object variable named "::temp85" stack: [Active effect 8 on (0001AA59)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 8 on (0001AA59)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [Active effect 8 on (0002C81A)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 8 on (0002C81A)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] warning: Assigning None to a non-object variable named "::temp85" stack: [Active effect 8 on (0002C81A)].SOS_ActorMagicEffect_Script.ReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line 329 [Active effect 8 on (0002C81A)].SOS_ActorMagicEffect_Script.OnReSchlongify() - "SOS_ActorMagicEffect_Script.psc" Line ? [02/11/2016 - 01:32:37AM] SOS ReSchlongify: Riften Guard somehow lost his schlong!?! [02/11/2016 - 01:32:37AM] [Zad]: RepopulateNpcs() [02/11/2016 - 01:32:37AM] SOS ReSchlongify: Valindor somehow lost his schlong!?! [02/11/2016 - 01:32:37AM] [Zad]: ZadNpc::DoRegister(1.414059) [02/11/2016 - 01:32:38AM] [02/11/2016 - 01:32:38AM] =====Wet and Cold is finished refreshing itself and searching for addons!===== [02/11/2016 - 01:32:38AM] [02/11/2016 - 01:32:38AM] SEXLAB - NOTICE: ValidateActor(Riften Guard) -- TRUE -- HIT [02/11/2016 - 01:32:38AM] [Zad]: RepopulateNpcs() is already processing. [02/11/2016 - 01:32:38AM] SEXLAB - NOTICE: ValidateActor(Riften Guard) -- TRUE -- HIT [02/11/2016 - 01:32:38AM] [Zad]: Not repopulating NPC slots: Feature is disabled. [02/11/2016 - 01:32:38AM] [Zad]: ==========Begin Compatibility Checks========== [02/11/2016 - 01:32:38AM] [Zad]: Please note that Errors related to missing files should be ignored. [02/11/2016 - 01:32:38AM] [Zad]: [ Dependency Checks ] [02/11/2016 - 01:32:38AM] [Zad]: DDi version [2.900000]: OK [02/11/2016 - 01:32:38AM] [Zad]: assets version [2.900000]: OK [02/11/2016 - 01:32:38AM] [Zad]: ZaZ Animation Pack version [604.000000]: OK [02/11/2016 - 01:32:38AM] [Zad]: Aroused version [20140124.000000]: OK [02/11/2016 - 01:32:38AM] [Zad]: SexLab version [16002.000000]: OK [02/11/2016 - 01:32:38AM] [Zad]: [ Third Party Mod Compatibility Checks ] [02/11/2016 - 01:32:38AM] [Zad]: [ Sanity Checks ] [02/11/2016 - 01:32:38AM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK [02/11/2016 - 01:32:38AM] [Zad]: Verifying that old DDi esp is not present: OK [02/11/2016 - 01:32:38AM] [Zad]: ==========End Compatibility Checks========== [02/11/2016 - 01:32:38AM] [Zad]: Initializing Events arrays. [02/11/2016 - 01:32:38AM] [Zad]: zadEventSlots::Maintenance() [02/11/2016 - 01:32:38AM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000 [02/11/2016 - 01:32:38AM] [Zad]: [belted Empty] Registered. Event #0 [02/11/2016 - 01:32:38AM] [Zad]: Monitoring Camera state
vpoteryaev Posted February 11, 2016 Posted February 11, 2016 If after reset size is OK, but grows after some time - there is no overwriting meshes, but another mod (script) resizes schlong. Can't remember name of the mod exactly, but i saw in LL mod with feature named something like "Queen Size" related to SOS. But i never played with that mod and just suggest. Check out all of your installed mods that require SOS installed... And will be better start new game without such mods (and see - are sizes OK) with adding them step-by-step again to search conflicting.
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