AerysTMD Posted February 10, 2016 Posted February 10, 2016 ------------------------- Hot Mamas VIII (Female NPC Replacer) ------------------------- - Mama Murphy - Trashcan Carla - Marcy Long - Cricket - Phyllis Daily- Daisy- Deirdre- Holly- Lucy Abernathy- Connie Abernathy- Abigail Finch- Clair Hutchins- Ronnie Shaw- Kessler- Deb- Kay- Magnolia- Desdemona- Glory- Myrna- Cathy- Polly- Proctor Ingram- Madison Li- Becky Fallon- Ann Codman- Eustace- Ann Hargraves- Darcy Pembroke- Eleanor- Fahrenheit- Maria Summerset- Trudy- Alexis Combes- Dr. Pricilla Penske- Overseer Gwen McNamara- Katy Pinn- Slog Worker 1- Slog Worker 2- Slog Worker 3- Doctor Amari- Doctor Duff- Professor Scara- Colette- Geneva- Scarlett- Tina De Luca- Allie Filmore- Rosalind Orman- Dr. Roslyn Chambers- Janet Thompson- Atom Cats' Roxy- Atom Cats' Rowdy- Penny Fitzgerald- Talia McGovern- Doctor Patricia- Janey Warwick- June Warwick- Simone- 8 Generic Female Diamond City Residents- 10 Generic Female Goodneighbor Residents (including ghouls)- 2 Generic Female Railroad Agents- 3 Generic Female Caravan Guards (Cricket's, Doc Weathers', Lucas' Guards)- Scribe Haylen- Knight Lucia- Senior Scribe Neriah- Miranda Song- Bunker Hill Worker F01- Bunker Hill Worker F02- Covenant Generic F01- Goodneighbor Hotel Worker F01- Ellie Perkins- Irma- Eve- CoA Mother Isolde- CoA Sister Layla- CoA Sister Verena *Hot Mama NPCs VIII-A - General Female NPC replacer (Named NPCs, Residents, Traders, Merchants, Randoms, etc.) Turns all of them into "Hot Mamas". - Includes Hot Mama Settlers 47 - V2. - Includes Hot Mama Bandits - Raiders 20 *Hot Mama NPCs VIII-B - General Female NPC replacer (Named NPCs, Residents, Traders, Merchants, Randoms, etc.) Turns all of them into "Hot Mamas". - Includes Hot Mama Settlers 25 - V2 - Includes Hot Mama Bandits - Raiders 05 (Vanilla) *Hot Mama NPCs VIII-C - Same as VIII-A but with No Settlers & No Raiders included. ------------------------- Hot Mama Companions ------------------------- - NPC Replacer mod for companions: Cait, Curie & Piper - Hot Mama face designs. - All Hot Mama Companions are integrated with attributes of having infinite ammo (must still give them at least one ammo) & no damage to power armor. ------------------------- Hot Mama Settlers 20 Vanilla - V2 ------------------------- - Only Female Settler NPCs are turned into "Hot Mamas" - 20 in total. Men are men. Ghouls are ghouls. ------------------------- Hot Mama Settlers 25 - V2 ------------------------- Settlers Replacement Only. 25 Settler NPCs replaced. Turns Settler type NPCs (females, ghouls & a few males) into "Hot Mamas". Not all males are replaced. Just changed a few to even out & create a balance as there are more male spawns than females. Also includes Minutemen Settlers, Default No-Named Settlers (the no-named ones that are already in the settlements by default) & Recruitable Settlers. ------------------------- Hot Mama Settlers 47 - V2 ------------------------- Settlers Replacement Only. 47 Hot Settlers - Replaced all Settler type NPCs I could find. Turns Settler type NPCs (females, ghouls & males) into "Hot Mamas". Also includes Minutemen Settlers, Default No-Named Settlers (the no-named ones that are already in the settlements by default) & Recruitable Settlers. ------------------------- Hot Mama Bandits - Raiders 05 Vanilla ------------------------- Generic Raiders Replacement only. Turns 5 of the default vanilla generic Raider type NPCs (5 females) into "Hot Mamas". All clean bodies & face, except for one - Furiosa look-alike. ------------------------- Hot Mama Bandits - Raiders 20 ------------------------- Generic Raiders Replacement only. Turns 20 of the generic Raider type NPCs (females, ghouls & males) into "Hot Mamas". All clean bodies & face, except for one - Furiosa look-alike. ------------------------- Hot Mama Institute Courser ------------------------- - Hot Mama looks/face replacer for generic/random Institute Coursers. Not certain but apparently the Courser NPC only uses one template & all of them only having one look. Tried to create various looks but no dice. *Hot Mama Bandits - Gunners & Children of Apocalypse coming up next. ------------------------- Mad Science Hot Mamas (Robot & Creature NPC replacers) ------------------------- - Beware of Strong - Supermutant Companion "Strong" - Beware of Strong blondie - Supermutant Companion "Strong" blonde version - Flesh for Fantasy - Railroad Faction Robot - "P.A.M." - Hot Dog - Dog Companion - "Dogmeat" - Hot for Teacher - Diamond City's School Teacher - "Miss Edna" - Hot Butler - Robot Butler Companion - "Codsworth" - Hot Gunrunner - Goodneighbor's Arms Dealer - "KL-E-0" (or Kleo) - Hot Garden Hoe - Graygarden's Sultry Surpervisor - "Surpervisor White" - Hot Ramen - Diamond City's Ramen Chef - "Takahashi" - Hot Milk - Nat - All Grown Up - Skynet Graygarden (experimental) - Turns Supervisor White into a Hot Mama (just like Flesh for fantasy) & turns the rest of the group into Arnold Schwarzeneggers. Best if installed after Graygarden main story quest. Graygarden NPCs don't move once they're "humanized", but can be commanded to perform a task (just like regular settlers) once Graygarden is your settlement. - Skynet Mecha Graygarden (experimental) - Turns Supervisor White into a Hot Mama (just like Flesh for fantasy) & turns the rest of the group into Arnold Schwarzeneggers, EXCEPT for one worker - he'll be transformed to "Graygarden Prime". Best if installed after Graygarden main story quest. Graygarden NPCs don't move once they're "humanized", but can be commanded to perform a task (just like regular settlers) once Graygarden is your settlement. NPC equipping apparel/clothing tips: - Normal followers/settlers like: "Strong", "Dogmeat", "Codsworth" & "Surpervisor White" can be equipped with weapons & clothing normally by using the companion/settler "give item" command. - All Weird Science Hot Mamas NPCs have been given default outfits but some do not equip them. I only noticed "Miss Edna", "Codsworth" & "Nat" equipping theirs automatically. - To outfit Weird Science Hot Mamas NPCs, one can use the equipitem command (click on the NPC & enter: equipitem "item ID"), however, they revert back to being "butt-nekked" when you exit their cell/area & come back. Another command I've used (but not fully tested) that seems to work without reset is this: > enter console, > click on the NPC > type in setplayerteammate 1 > exit console, >interact/speak to npc, give items, make them equip it (just like with companions) > enter console again, > click on the NPC > type in setplayerteammate 0 (to revert them back to default) > exit console. Notice: - Any previous mod installed that edits similar NPCs will have conflict in which proper face changes might not occur. Some conflicts, but not all, can be resolved by just loading my mod below the conflicts in the load order. - Any previous console commands - SLM - ShowLooksMenu (Edit Character) changes that edited similar NPCs will have conflict in which proper face changes might not occur. *"SLM'ing" NPCs might bake the changed face data into the save itself. Installation: - Install by using Nexus Mod Manager (NMM) or manually place the plug-in (.esp) in your Fallout 4 Data folder (Steam > steamapps > common > Fallout 4 > Data) - Activate mod. Uninstallation: - Remove by using Nexus Mod Manager (NMM) or manually remove the plug-in (.esp) in your Fallout 4 Data folder (Steam > steamapps > common > Fallout 4 > Data) ***** Hot Mama NPCs VIII-A.rar Hot Mama NPCs VIII-B.rar Hot Mama NPCs VIII-C.rar Hot Mama Settlers 20 - V2.rar Hot Mama Settlers 25 - V2.rar Hot Mama Settlers 47 - V2.rar Hot Mama Bandits - Raiders 05.rar Hot Mama Bandits - Raiders 20.rar Mad Science - Beware of Strong Blondie.rar Mad Science - Beware of Strong.rar Mad Science - Flesh for Fantasy.rar Mad Science - Hot Butler.rar Mad Science - Hot Dog.rar Mad Science - Hot for Teacher.rar Mad Science - Hot Garden Hoe.rar Mad Science - Hot Gunrunner.rar Mad Science - Hot Milk.rar Mad Science - Hot Ramen.rar Mad Science - Hot Sales Rep.rar Mad Science - Skynet Graygarden.rar Mad Science - Skynet Mecha Graygarden.rar Hot Mama Companion Cait.rar Hot Mama Companion Curie Blonde.rar Hot Mama Companion Curie.rar Hot Mama Companion Piper.rar 7
Guest Posted February 10, 2016 Posted February 10, 2016 Compliments for great mod. Also I sooooo love your avatar. It is sweet and it gave me a good laugh too.
AerysTMD Posted February 10, 2016 Author Posted February 10, 2016 Thanks Elf Prince. Made this first as a gag (hot mama murphy) then it just became bigger. Now them females be apt for 2pac's skimpy replacers
jerrybear7 Posted June 20, 2016 Posted June 20, 2016 Love the mods only problem i had was running into ghoul npcs and them referring to themselves as ghouls and also being able to see the old ghoul body textures where the face textures end. That aside good job, looking for a work around like a npc ghoul retexture.
Varithina Posted August 16, 2016 Posted August 16, 2016 Hmm, think that something on my game mod list is odd, as I was running the whole load order through f04edit 3.1.3 while dealing with some other problems and noticed a absolute load of errors on this mod, I have posted a small section of the whole error log in spoilers below, anybody any idea why? I downloaded the file, Hot Mama NPCs VIII-A.rar 51.65KB and installed that, does the install need anything more as reading through it does not seem to. [00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [2] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [3] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [4] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [5] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [6] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [7] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [8] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [9] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [10] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [11] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [12] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [165] GoodneighborDrifterF08GhoulThirdRail [NPC_:001D1F4A] \ [4] Factions \ [13] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [166] encRaiderFaceF04 [NPC_:001D8E19] \ [4] Factions \ [0] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [166] encRaiderFaceF04 [NPC_:001D8E19] \ [14] Perks \ [0] PRKR - Perk>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [167] encRaiderFaceF05 [NPC_:001D8E1A] \ [4] Factions \ [0] SNAM - Faction>[00:09] Background Loader: <Warning: Unused data in: \ [01] Hot Mama NPCs VIII-A.esp \ [1] GRUP Top "NPC_" \ [167] encRaiderFaceF05 [NPC_:001D8E1A] \ [14] Perks \ [0] PRKR - Perk> This does not seem to cause any problems, so it may not be anything much. Oh and thanks for the re-placer, very nice work.
jm320 Posted August 17, 2016 Posted August 17, 2016 It's my understanding that the 'unused data' error is caused by the .esp being made with an older version of FO4Edit. The earlier versions didn't have all of the records decoded, and the newer versions pick this up as unused data and tosses out an error. It shouldn't cause any problems, everything I've read points to it being mostly harmless.
Colress Posted August 17, 2016 Posted August 17, 2016 Looks interesting. Any pics of what the NPCs look like?
Antioch666 Posted August 19, 2016 Posted August 19, 2016 Looks interesting. Any pics of what the NPCs look like? lol, you can find all of them on the nexus. http://www.nexusmods.com/fallout4/mods/8781/?
Briansin Posted September 27, 2020 Posted September 27, 2020 looks nice but have heard it turns most males into females or so even quest ones n conpanions true or no? i wanna keep some males around lol
BlazeStryker Posted December 28, 2022 Posted December 28, 2022 I actually have the everyone option including Hot Butler but find myself wishing that last was an EVB based hot male mod as Codsworth's voice doesn't change, after all. I could see him going for the requisite digits to show a green thumb and excuse your Sanctuary mod of choice, but why not the android route?
Will55 Posted August 27, 2025 Posted August 27, 2025 There is a major problem with the female coursers although once enslaved they are okay: when you meet one her hands seem not to be attached to her arms and are pink in colour. This is in ALL coursers as I make habit of collecting them as they make such polite, deadly slaves. This is aided by the SKS Stalker mod, so I hit them(??) quite early. As their uniforms look good I upgraded one and found my hands missing when I tried it on which is a pity as it looked so good. If you need an image I can make one. I know it seems trivial but it is such a pity.
Will55 Posted February 2 Posted February 2 On 8/27/2025 at 11:52 PM, Will55 said: There is a major problem with the female coursers although once enslaved they are okay: when you meet one her hands seem not to be attached to her arms and are pink in colour. This is in ALL coursers as I make habit of collecting them as they make such polite, deadly slaves. This is aided by the SKS Stalker mod, so I hit them(??) quite early. As their uniforms look good I upgraded one and found my hands missing when I tried it on which is a pity as it looked so good. If you need an image I can make one. I know it seems trivial but it is such a pity. This "BUG" really screws up the VD when he/she enters the institute with CTDs coming in waves and is still present in the Commonwealth with sudden DLL CTDs beibg a sifgb of courser presence. Oddly it is also a function of where the VD is in the commonwealth.
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