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[mod] [CK2] Dark World: Reborn - Updated 01MAY2024


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6 hours ago, dewguru said:

 

Specific characters, complex actions, especially with additional characters, are things that it seems like ai artwork struggles with right now. Compared to where ai artwork was two years ago, I'd imagine that we're just a couple years away from those challenges being a thing of the past.

 

It is possible to recreate the same character in different situations, but as far as I know, you'd need to train your own model for that. I am looking into this conandrum, as that would be the perfect solution to have a certain number of standard characters that reappear or even interact. Right now I can create relatively decent approximations of the same character but its not perfect and the art style wobbles around as well.

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So I went on a deep dive into the ai side of things, and played around with some different generators for hours.

 

My end impression is there is more ai art out there than I was aware of, as a lot of it seems to be outside of the repositories I typically view and web image searches don't delve deep into the ai art results (probably for a variety of reasons). I found some that were more complex than what I'm used to seeing, although they're still a vast minority.

 

And in some of the ai repositories, I used Jasmine as my search criteria. Based on the volume of created images, it's still comparable, although there is the occasional one that is a bit different than the solo clothed, solo naked, blowjob of dude off camera, riding cowboy on dude off camera. I'd say it isn't a time saver, but I'll dabble more when looking for the right image, maybe.

 

Also, in regards to the Jasmine, I felt like this one was a nice summary of what it's like looking through things.

00690-2932713676.jpeg

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3 minutes ago, plutocene said:

 

It is possible to recreate the same character in different situations, but as far as I know, you'd need to train your own model for that. I am looking into this conandrum, as that would be the perfect solution to have a certain number of standard characters that reappear or even interact. Right now I can create relatively decent approximations of the same character but its not perfect and the art style wobbles around as well.

 

Yeah, I've a Stable Diffuser based program locally on my computer that I can in theory train, but I imagine part of the challenge is getting enough quality images of what I want it to be able to model, as my attempt today ended in crap.

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1 hour ago, dewguru said:

 

Yeah, I've a Stable Diffuser based program locally on my computer that I can in theory train, but I imagine part of the challenge is getting enough quality images of what I want it to be able to model, as my attempt today ended in crap.

 

Yes, I use SD locally too and you definetly need a proper image set to train, which is easier said than done unless you rip off a pornstar or a model. I have spent 100h plus on this topic, so its not something to you can master in a short time, even with artistic background. I could fix this picture for you if you want assuming that it would be desirable to do so and make it usable, although it would require either cropping or infilling to make it square, both for the model and CK2.

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3 hours ago, plutocene said:

 

Yes, I use SD locally too and you definetly need a proper image set to train, which is easier said than done unless you rip off a pornstar or a model. I have spent 100h plus on this topic, so its not something to you can master in a short time, even with artistic background. I could fix this picture for you if you want assuming that it would be desirable to do so and make it usable, although it would require either cropping or infilling to make it square, both for the model and CK2.

 

No interest in using the Jasmine image (if that's the one you were talking about). It just made me laugh with the eyes being cross-eyed. I wonder sometimes why folks upload some of the ai images they do. It's like it just dilutes the pool of good images and makes finding things harder.

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4 hours ago, dewguru said:

 

No interest in using the Jasmine image (if that's the one you were talking about). It just made me laugh with the eyes being cross-eyed. I wonder sometimes why folks upload some of the ai images they do. It's like it just dilutes the pool of good images and makes finding things harder.

 

To quote Tom Hanks: Look, I have made fire! Also, many people either do not comprehend or care for quality. It took me 5 mins to fix the eyes, and another 5 to make a couple of iterations to make it "usable", although I would iterate this for 2 hours. Its not that hard, just takes some effort.   

Jasmin.jpg

Jasmin2.jpg

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Hello @dewguru!

 

Just for the clarification,

There is some missing content in Fairy Tales...

When I let the Beast have Belle and I visit them, it stops there, nothing to lose, nothing to gain there, no continuation...!

Belle, never returns to her village, and when I visit the Cobbler and choose the option "Anything new going on?" again, nothing happens...!

Doesn't this father care for his daughter? 😛

I mean, everything "freezes" in the Fairy Tale content, even years after...!

 

Is it in your plans to finish it or you consider this content finished?

 

Thanks!

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I don't think I ever had the female maid event to trigger in the latest version. I mean if I asked for both male and female I only get male ones, if I ask for just female there's nothing

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9 hours ago, kalafior1 said:

I don't think I ever had the female maid event to trigger in the latest version. I mean if I asked for both male and female I only get male ones, if I ask for just female there's nothing

Yep, it doesn't fire and I'm not sure if this is completed either!

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On 5/8/2024 at 4:15 PM, kalafior1 said:

I don't think I ever had the female maid event to trigger in the latest version. I mean if I asked for both male and female I only get male ones, if I ask for just female there's nothing

 

I'll take a look at it.

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3 hours ago, ddddddude said:

what is the futa and trap content in the game and also how do you become a futa or trap

apart from the mentioned maid event your main source of futas and traps would be the traveling caravan merchant. In vanilla game I believe they used to give you a free eunuch every now and then, here you get free futas. Meanwhile they occasionally also have a trap (and a dwarf girl) for sale for 10 gold. As for being one yourself I think you can start as one with one of the starting options, I think there was also a potion of futafication available at alchemist or wizard tower? Was it? 

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12 hours ago, kalafior1 said:

apart from the mentioned maid event your main source of futas and traps would be the traveling caravan merchant. In vanilla game I believe they used to give you a free eunuch every now and then, here you get free futas. Meanwhile they occasionally also have a trap (and a dwarf girl) for sale for 10 gold. As for being one yourself I think you can start as one with one of the starting options, I think there was also a potion of futafication available at alchemist or wizard tower? Was it? 

 

Those are all solid examples. If you build a brothel, and visit it, there is a chance for an encounter. If you do the Brothel/Bordello upgrade event chain, you can recruit some as well. I forget who the futa is, but the trap is Link.

 

There are a couple other rare random events too I believe.

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So I've turned off the superhero/villain content but for some reason events with these characters keep coming up. I turned it off for a reason and for some reason I keep meeting fantasy Batman in my playthroughs, it kinda breaks my immersion because I'm playing with one of the Warhammer overhauls and they somehow get into the underempire.

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7 hours ago, ReallySmallMouse said:

Hi, hope this hasn't been asked n answered but is there anyway to mass remove/prevent custom portraits? I kinda hate seeing a crapton of harley quinns in my playthrough lmao

 

How do you have a crap ton of Harley's? You shouldn't be able to get more than one at a time, and the ai isn't supposed to be able to recruit npc's.

 

8 hours ago, CodyProductions said:

So I've turned off the superhero/villain content but for some reason events with these characters keep coming up. I turned it off for a reason and for some reason I keep meeting fantasy Batman in my playthroughs, it kinda breaks my immersion because I'm playing with one of the Warhammer overhauls and they somehow get into the underempire.

 

The update I'm working on right now takes the non-Hero/Villain events for Batman and Thanos out of the random encounter pool, so you'll just have to wait or edit the on_action.txt file yourself. They're pretty clearly labeled.

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10 hours ago, dewguru said:

 

How do you have a crap ton of Harley's? You shouldn't be able to get more than one at a time, and the ai isn't supposed to be able to recruit npc's.

It isn't so much individuals who are actually Harley, but the profiles/portraits are of Harley Quinn, tend to prefer the base profiles CK2 generates.

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6 hours ago, ReallySmallMouse said:

It isn't so much individuals who are actually Harley, but the profiles/portraits are of Harley Quinn, tend to prefer the base profiles CK2 generates.

 

Ah. I don't recall if I've a massive option to turn them off, but you've probably seen where you can right click on the character with them and disable them yourself.

 

The only mass removals there are, is when content is disabled, like if you got tired of orcs and elves, and turned off fae content, they npc's would go through and remove it from themselves.

 

I could probably work in an option like a rule to handle it, but we'll have to see, as right now I'm neck deep in what I'm currently focusing on, and I've got stuff from Drax70 to review and work in as well. Best I can offer right now is to remind me after a couple releases to see if my plate has cleared up some.

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6 hours ago, Drax70 said:

Hey @dewguru

 

I think, the dw_slave.81 event needs a "narrative_event" picture (...which I have it rescaled and completed the picture for you!), so to fit like the rest of the DWR content!

 

Thanks!

 

I would disagree. It's simply an informative message, not anything narrative driven. If we were able to successfully get it posting as one of the right hand messages, I'd not even have it as an event pop-up at all.

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11 hours ago, dewguru said:

 

I would disagree. It's simply an informative message, not anything narrative driven. If we were able to successfully get it posting as one of the right hand messages, I'd not even have it as an event pop-up at all.

I meant, as a "narrative", don't take it literally, but as a modifier for an aesthetic artistic part of the mod!

I'm not sure if you understand what I'm trying to say...!

 

Anyway, if you don't like it, no biggie! 🙂

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2 hours ago, Drax70 said:

I meant, as a "narrative", don't take it literally, but as a modifier for an aesthetic artistic part of the mod!

I'm not sure if you understand what I'm trying to say...!

 

Anyway, if you don't like it, no biggie! 🙂

 

I understand your perspective. I'm giving mine. It's literally a "Slave A is giving you X money" which shouldn't even be an event, yet we couldn't get it to display properly among the little right hand notifications.

 

I find massive event windows that have only a sentence or two of text in them to be even more annoying than small event windows, so in mitigating that annoyance, I went with a small one.

 

My point on it not being narrative was that most events triggered by the mod are for shaping some part of the story. This specific information was added so players can know that their slaves are indeed giving them money.

 

Sure, it wouldn't take much to modify it, but I'm already starting to lose my steam, and diverting my energies onto something that really has zero importance would only sap a disproportionate amount of desire from me that would result in less making it into the mod.

 

Edit: their not they're

Edited by dewguru
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9 hours ago, dewguru said:

 

I understand your perspective. I'm giving mine. It's literally a "Slave A is giving you X money" which shouldn't even be an event, yet we couldn't get it to display properly among the little right hand notifications.

 

I find massive event windows that have only a sentence or two of text in them to be even more annoying than small event windows, so in mitigating that annoyance, I went with a small one.

 

My point on it not being narrative was that most events triggered by the mod are for shaping some part of the story. This specific information was added so players can know that their slaves are indeed giving them money.

 

Sure, it wouldn't take much to modify it, but I'm already starting to lose my steam, and diverting my energies onto something that really has zero importance would only sap a disproportionate amount of desire from me that would result in less making it into the mod.

 

Edit: their not they're

Um, just an idea that popped in my mind...!

What if you made it as a Decision, like optional for the player, in the Intrigue Tab and have a cooldown once per Month or 2?

And be possible for the game to pick every Character that has the Prostitute Trait and "works" in your Fiefdom?

It is a way to disable the event completely!!! 😜

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1 hour ago, Drax70 said:

Um, just an idea that popped in my mind...!

What if you made it as a Decision, like optional for the player, in the Intrigue Tab and have a cooldown once per Month or 2?

And be possible for the game to pick every Character that has the Prostitute Trait and "works" in your Fiefdom?

It is a way to disable the event completely!!! 😜

 

The next update is going to add an option to it that will allow it to be forever more hidden.

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