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More Realistic Deaths [w.i.p]


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  • 2 years later...
  • 1 year later...
Posted

Imma be honest, I have no idea how to use the creation kit, but here's the .psc for an edited version with no slow mo, more forceful corpse hits, and no screen shake/ effects. (because you're already dead)

I basically did a wild goose chase all night long trying to get the file to compile in the creation kit, I have 0 experience with this so this may sound stupid. 

 

https://www.nexusmods.com/skyrim/mods/66257 - for consoleutil function

https://www.nexusmods.com/skyrimspecialedition/mods/11669 - for mfgconsole function

https://drive.google.com/file/d/0B4iEH8ar3jtxbFlkVzZSVHN0alk/view?resourcekey=0-bTFKQxbSl6Y_4-dZDHE0AQ -  SKYUI SDK 

https://skse.silverlock.org/ - for the SKSE source scripts

 

Changed the havoc impulse from 10 to 80 (Or 70~100 I have no idea which is for which) Your corpse will be like a dead tuna fish while the predators pummel you

Changed the console function SGTM which forces you from 0.25 time to normal 1.0 time

Added the console function [sisme 0] in tandem with the SGTM 1.0 function to remove all screen effects upon death, so you can actually see your body

 

If you want to try it, please let me know if I did anything incorrectly. Or if that file is even the correct one. 

 

 

slowMotionOnPlayerDeath.psc SkyrimRealisticDth.zip

  • 4 weeks later...
Posted
thelongbanana 于 2016 年 2 月 18 日下午 3:51 说道:

当死灵从一个被斩首的玩家身上开始时,游戏似乎就CTD了。

I gain a CTD

  • 6 months later...
Posted

is there a way to not use this mod's default death expressions? I tried removing it manually but could not figure out the source files for the death expressions; since i use my own this mod just overrides it which is very frustrating 

  • 3 months later...
Posted
On 9/2/2023 at 11:12 PM, Sirschlongslinger69 said:

Imma be honest, I have no idea how to use the creation kit, but here's the .psc for an edited version with no slow mo, more forceful corpse hits, and no screen shake/ effects. (because you're already dead)

I basically did a wild goose chase all night long trying to get the file to compile in the creation kit, I have 0 experience with this so this may sound stupid. 

 

https://www.nexusmods.com/skyrim/mods/66257 - for consoleutil function

https://www.nexusmods.com/skyrimspecialedition/mods/11669 - for mfgconsole function

https://drive.google.com/file/d/0B4iEH8ar3jtxbFlkVzZSVHN0alk/view?resourcekey=0-bTFKQxbSl6Y_4-dZDHE0AQ -  SKYUI SDK 

https://skse.silverlock.org/ - for the SKSE source scripts

 

Changed the havoc impulse from 10 to 80 (Or 70~100 I have no idea which is for which) Your corpse will be like a dead tuna fish while the predators pummel you

Changed the console function SGTM which forces you from 0.25 time to normal 1.0 time

Added the console function [sisme 0] in tandem with the SGTM 1.0 function to remove all screen effects upon death, so you can actually see your body

 

If you want to try it, please let me know if I did anything incorrectly. Or if that file is even the correct one. 

 

 

slowMotionOnPlayerDeath.psc 10.33 kB · 91 downloads SkyrimRealisticDth.zip 26.3 kB · 182 downloads

 

This works for me, thank you!

 

Only issue is that I get sent into orbit after a short bit from the repeated attacks. Especially if there's more than one enemy.

 

Any chance you know how to fix?? Appreciate ya!!!

Posted
On 8/4/2024 at 6:04 PM, sierrra said:

 

This works for me, thank you!

 

Only issue is that I get sent into orbit after a short bit from the repeated attacks. Especially if there's more than one enemy.

 

Any chance you know how to fix?? Appreciate ya!!!

Unfortunately the creation kit broke for me, something about the new special edition file setup and legendary edition file reading are mismatched in the creation kit. I've been told not to touch the creation kit and do everything via papyrus coding. Some one more versed may have better luck but as of right now I can't even touch the code of this mod anymore

  • 2 weeks later...
Posted (edited)

Has anyone tried this with the dismemberment mod on nexus? The file a few replies up has the impulses set to a mediocre degree. But like mentioned, if you have 5 attackers you get sent to orbit. I'm not sure this can be changed unless you add an I-frame between hits, as decreasing the havoc impulse would make single enemies with single hits have basically no effect. I'm not well versed in papyrus coding, nor does my creation kit even work anyway so I can't really do anything. 

 

Anyway, the second the player gets dismembered, something about the havoc impulse gets defaulted to like 300. So you get sent to the stratosphere. In tandem with this mod, due to the repeated hits, you get sent absolutely flying. Does anyone else have this replicated effect? 

Setting dismemberment mods havoc impulses to 0 has basically no effect for hand to hand setting, I think it has something to do with corpse treatment, since setting dismemberment to never removes this issue. 

 



image.png.351f968a9d0f918615f0453432885a83.png

Edited by Sirschlongslinger69
  • 2 weeks later...
Posted
On 8/22/2024 at 12:08 PM, Sirschlongslinger69 said:

Has anyone tried this with the dismemberment mod on nexus? The file a few replies up has the impulses set to a mediocre degree. But like mentioned, if you have 5 attackers you get sent to orbit. I'm not sure this can be changed unless you add an I-frame between hits, as decreasing the havoc impulse would make single enemies with single hits have basically no effect. I'm not well versed in papyrus coding, nor does my creation kit even work anyway so I can't really do anything. 

 

Anyway, the second the player gets dismembered, something about the havoc impulse gets defaulted to like 300. So you get sent to the stratosphere. In tandem with this mod, due to the repeated hits, you get sent absolutely flying. Does anyone else have this replicated effect? 

Setting dismemberment mods havoc impulses to 0 has basically no effect for hand to hand setting, I think it has something to do with corpse treatment, since setting dismemberment to never removes this issue. 

 

 

  Reveal hidden contents

 

 


image.png.351f968a9d0f918615f0453432885a83.png
 

 

There's a temporary solution for that havok impulse bug: Open your skeleton.nif, choose any bhkBlendCollisionObject capsule (I use the pelvis, but it's probably better to apply the weight increase evenly to other parts) and in the bhkRigidBody entry set the Mass to 500 or more. The body then will be too heavy to be launched by the dismemberment mod's impulse bug.

 

I have a question though. Is there any way to make all creatures and NPCs to attack player's corpse, not just predators?

Anyway, thank you for updating this mod!

Posted
15 hours ago, Proserpina said:

There's a temporary solution for that havok impulse bug: Open your skeleton.nif, choose any bhkBlendCollisionObject capsule (I use the pelvis, but it's probably better to apply the weight increase evenly to other parts) and in the bhkRigidBody entry set the Mass to 500 or more. The body then will be too heavy to be launched by the dismemberment mod's impulse bug.

 

I have a question though. Is there any way to make all creatures and NPCs to attack player's corpse, not just predators?

Anyway, thank you for updating this mod!

Oh thanks, I'll try it out. 

 

For all creatures, there's probably a way. I was told this a while back, but If you spawn the bandit named Hewnon-Black Skeever he'll keep punching the dragonborns body. In the code, it just grabs anything with the name: wolf, skeever, troll etc and applies the handle to attack the corpse. You could give adding more names to that list a shot. 

 

There's a mod named Player Death Aftermath which has a function similar to this mod, but story driven and effects only bandits and bounty hunters. I'd recommend it, since the mod author introduced me to this mod and has been working away at the requested functionality. 

 

I didn't really do anything other than add 3 lines haha. 

Posted
3 hours ago, Sirschlongslinger69 said:

I didn't really do anything other than add 3 lines haha. 

I tried to compile an edited .psc but it just said "failed to compile". Did you use the CK from Skyrim LE to compile it? I just want to remove these lines:

 

if ((findSubstring(targetName, "wolf") || findSubstring(targetName, "bear") || findSubstring(targetName, "skeever") || findSubstring(targetName, "chaurus") || findSubstring(targetName, "sabre") || findSubstring(targetName, "mudcrab") || findSubstring(targetName, "troll")) && (predatorSetting) )
                    ; ======================================================================
                    ; ! PREDATOR CREATURE HANDLER !
                    ;     Creatures are near player.
                    ;     They may attack the body.
                    ; ======================================================================

Posted
14 hours ago, Proserpina said:

I tried to compile an edited .psc but it just said "failed to compile". Did you use the CK from Skyrim LE to compile it? I just want to remove these lines:

 

if ((findSubstring(targetName, "wolf") || findSubstring(targetName, "bear") || findSubstring(targetName, "skeever") || findSubstring(targetName, "chaurus") || findSubstring(targetName, "sabre") || findSubstring(targetName, "mudcrab") || findSubstring(targetName, "troll")) && (predatorSetting) )
                    ; ======================================================================
                    ; ! PREDATOR CREATURE HANDLER !
                    ;     Creatures are near player.
                    ;     They may attack the body.
                    ; ======================================================================

I used SE CK from the Bethesda Website. I also had to install a few addons:

 ( Just a note, Bethesda in it's wisdom modified the way the creation kit reads the files. So, for example, instead of saying Data/Tools its Tools/Data and now it can't launch. You also can't change it without jumping through a bunch of hoops. At least that's what it was a year ago. )

 

On 9/2/2023 at 8:12 PM, Sirschlongslinger69 said:

Imma be honest, I have no idea how to use the creation kit, but here's the .psc for an edited version with no slow mo, more forceful corpse hits, and no screen shake/ effects. (because you're already dead)

I basically did a wild goose chase all night long trying to get the file to compile in the creation kit, I have 0 experience with this so this may sound stupid. 

 

https://www.nexusmods.com/skyrim/mods/66257 - for consoleutil function

https://www.nexusmods.com/skyrimspecialedition/mods/11669 - for mfgconsole function

https://drive.google.com/file/d/0B4iEH8ar3jtxbFlkVzZSVHN0alk/view?resourcekey=0-bTFKQxbSl6Y_4-dZDHE0AQ -  SKYUI SDK 

https://skse.silverlock.org/ - for the SKSE source scripts

 

Changed the havoc impulse from 10 to 80 (Or 70~100 I have no idea which is for which) Your corpse will be like a dead tuna fish while the predators pummel you

Changed the console function SGTM which forces you from 0.25 time to normal 1.0 time

Added the console function [sisme 0] in tandem with the SGTM 1.0 function to remove all screen effects upon death, so you can actually see your body

 

If you want to try it, please let me know if I did anything incorrectly. Or if that file is even the correct one. 

 

 

slowMotionOnPlayerDeath.psc 10.33 kB · 100 downloads SkyrimRealisticDth.zip 26.3 kB · 194 downloads

I was told by a mod author to use papyrus scripting rather than use the creation kit as you don't need to go through all the troubles of using the creation kit. I never got that into it though, I won't be much assistance. 

 

  • 11 months later...
Posted (edited)
On 9/2/2023 at 11:12 PM, Sirschlongslinger69 said:

Imma be honest, I have no idea how to use the creation kit, but here's the .psc for an edited version with no slow mo, more forceful corpse hits, and no screen shake/ effects. (because you're already dead)

I basically did a wild goose chase all night long trying to get the file to compile in the creation kit, I have 0 experience with this so this may sound stupid. 

 

https://www.nexusmods.com/skyrim/mods/66257 - for consoleutil function

https://www.nexusmods.com/skyrimspecialedition/mods/11669 - for mfgconsole function

https://drive.google.com/file/d/0B4iEH8ar3jtxbFlkVzZSVHN0alk/view?resourcekey=0-bTFKQxbSl6Y_4-dZDHE0AQ -  SKYUI SDK 

https://skse.silverlock.org/ - for the SKSE source scripts

 

Changed the havoc impulse from 10 to 80 (Or 70~100 I have no idea which is for which) Your corpse will be like a dead tuna fish while the predators pummel you

Changed the console function SGTM which forces you from 0.25 time to normal 1.0 time

Added the console function [sisme 0] in tandem with the SGTM 1.0 function to remove all screen effects upon death, so you can actually see your body

 

If you want to try it, please let me know if I did anything incorrectly. Or if that file is even the correct one. 

 

 

slowMotionOnPlayerDeath.psc 10.33 kB · 132 downloads SkyrimRealisticDth.zip 26.3 kB · 263 downloads



Is it possible for you to have a feature that removes the expressions? I've cavity searched everything in the mod to remove the default death expressions that it overrides for my Expression mod but to no avail.. Is it even possible?

Edited by Zeldriik

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