Monoman1 Posted February 1, 2016 Posted February 1, 2016 Guys I need your help. I'm looking to scale the enchantments on the DDs in my mod based on 1) The number of DDs equipped and 2) Player arousal. I've copied the vanilla enchantments (not as override) so I can change them. I can use GetFactionRank sla_arousal to return arousal and I've set up a small script to track the number of DDs equipped to a global variable. I think there's 3 options: 1. Add conditions directly to the enchantments. It's messy but it gets the job done. I don't like it because to achieve the kind of graduation I'm looking for it needs lots of conditions. I don't mind the work but it results in loads of 'active magic effects'. 2. Perks. I've been tinkering with using perks to 'modify spell magnitude' but how do I filter out just my enchantments. It ends up applying to everything. All spells + enchantments. It doesn't seem to be possible to add keywords to enchantments like spells. WornApparelKeywordCount also doesn't seem to work. And if I apply conditions to the perk entry form like "GetFactionRank sla_arousal >90" then the magnitude modfication only applies to spells and not enchantments.... :confused: 3. Via script. I want to keep performance high. So running a script on Arousal updates and object equips might be a be much but it might be the only clean way. Any advice or alternatives?
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