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Lewd mods and XCOM 2


Stunami

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Posted (edited)
2021 年 10 月 3 日凌晨 4:01,WishyWashWosh 表示:

 

无标题。聚乙烯

Can someone tell me how the training animation shown in this image was modified?

Edited by NsmithG
Posted

I have used both the old version of lewdcom and the new lewdcom extended version but I haven't been able to successfully reproduce the content of that image

In fact, even up to this moment I still don't know how to replace the animation of the crew on  Avenger

Posted

Sadly, the image above was from the original developer of LewdComCore, showing some of his in-progress work that was never actually published. There are a few non-functional scraps of code related to it in LCC (and thus also LewdComExpanded) but I haven't been able to figure out how to get them to actually work in-game.

  • 2 weeks later...
  • 2 weeks later...
Posted

There's a pic at the top of this page.  Its psi-training with a sectoid, and being trying to get that to work.  So far, made some progress, but also got stuck in a dead end.

 

Here's the progress

s22s2.jpg.86da55cac363f6cc0f5860a8858d31f2.jpg

Was kinda able to fake it by attaching Sectoid to character using the Lewdmod's psi-lab animation.  It looks okay, better than nothing!  Almost like the pic at the top of this page.

 

 

But here's the dead end

ss12131.jpg.9c2a160435f8b1a571679248f0eec7f8.jpg

No matter what, it doesn't do the sex animation.  It just does its default animation.  

 


If anyone wants to try to figure it out, here's the mod so far...

TrainingSex.7z

 

Its an incomplete mod, the mod forces all psi-operators to wear the sectoid-in-the-back outfit and run the lewdmod's psi-lab sex animation.  You can also manually wear the sectoid-in-the-back outfit in the character customization. 

 

The mod needs the NudeX Jiggle nude mod for naked mesh and materials.

 

------------------

 

If anyone got any ideas on how to solve these problems, feel free to post, or take the mod and fix it yourself!

Posted

Also, to anyone curious to see what the above animation would look like, here's the video.  Its in zip format, so you'll have to uncompress it first.

 

Sectoid_sex_animation_video.7z


This actually brings up the second big problem with the mod, how to make the sectoid use its own animation.  Currently, both sectoid and player is tied to a single animation.  Can't figure out how to add Sectoid as a separate mesh that uses its own animation..

Posted
2 hours ago, orangy said:

Also, to anyone curious to see what the above animation would look like, here's the video.  Its in zip format, so you'll have to uncompress it first.

 

Sectoid_sex_animation_video.7z 15.24 MB · 1 download


This actually brings up the second big problem with the mod, how to make the sectoid use its own animation.  Currently, both sectoid and player is tied to a single animation.  Can't figure out how to add Sectoid as a separate mesh that uses its own animation..

That looks pretty cool,I am guessing the jiggle is caused by that new Jiggle mod ?

Posted

Yeah, the jiggle in the video is from the jiggle mod.

 

Some progress news.  After looking around the mod, it seems the animation in the psi-lab tube is linked to the facility itself, not the character.  So changing the animset on character does nothing.


But, how do you add animset to the psi-lab?  If that's even how you solve the problem...  Looking around the editor, can't even find how psi-labs are made, there's no archtypes, just a bunch of static meshes...

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