ari777 Posted January 16, 2016 Posted January 16, 2016 Im needing help formatting the textures and getting the custom hair/face/body/clothing rigged.The body was derived from the default sos body and the skins are made from scratch as well as the clothing/face/hair
KikiDelivery Posted January 16, 2016 Posted January 16, 2016 If your using 3DS Max, you can use the Skin Wrap Modifier to your custom mesh. Make sure you have an imported Skyrim model in the scene, (in this case the SOS body for the body and clothes) so you can add it as a reference object. Tick apply weight to all points, then click on convert to skin. You can apply this method to the head and hair models but you would need to import a vanilla head mesh and a long hair model. As for texture, you need a DDS plugin for your graphics program in order to have working textures ingame. One thing to note is, your custom head models can't do facial expressions, you'll have to make morphs for it. I have no idea to do that though.
ari777 Posted January 16, 2016 Author Posted January 16, 2016 Is there any way you could help? Im not to skilled in 3dsmax and dont want to mess it up.At least for the base body and sos part"
KikiDelivery Posted January 16, 2016 Posted January 16, 2016 Here's a good video tutorial to get you started with skinning your mesh for Skyrim. It'll show how to use skinwrap modifier. I learned alot from this, check out his tutorial series as well, you'll find it very useful. http://m.youtube.com/watch?v=fuVOjCJ5r0w I strongly encourage making backups at whichever the case, and also experiment. You'll learn new and neat tricks.
ari777 Posted January 16, 2016 Author Posted January 16, 2016 Thanks for the link .Though ive tried this one before .Lets just say i severely botched things somehow lol. Thats why id prefer experienced hands on them rather .Especially sense i paid alot to have them made.
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