hentaifreak Posted April 27, 2012 Posted April 27, 2012 Hi, Is it possible to insert dialog during a sex animation, if not would it work (and not break anything) to add a post sex dialog in a starting callback? For example: Register start handler In start handler, add dialog callback In dialog callback invoke more sex (rape or consenting) Thanks.
Guest Loogie Posted April 27, 2012 Posted April 27, 2012 Yeah, it's extremely common. I can't think of a single Sexout mod with dialog that doesn't do this. You use a codeblock like: Set SexoutNG.ActorA Getself Set SexoutNG.ActorB Player Set SexoutNG.CBDialogA TopicName CIOS SexoutBegin That makes ActorA launch the topic named TopicName after sex, and then the conversation can go however you'd like it to go. Put a similar block in the result script to launch more sex.
hentaifreak Posted April 27, 2012 Author Posted April 27, 2012 Thanks Loogie! So, could I execute the following line during an actual start callback, or does it need to be done before calling SexoutBegin? Set SexoutNG.CBDialogA TopicName And should it be possible to disable the KO effects temporarily (so the conversation started immediately)? Thanks again! Yeah' date=' it's extremely common. I can't think of a single Sexout mod with dialog that doesn't do this. You use a codeblock like: Set SexoutNG.ActorA Getself Set SexoutNG.ActorB Player Set SexoutNG.CBDialogA TopicName CIOS SexoutBegin That makes ActorA launch the topic named TopicName after sex, and then the conversation can go however you'd like it to go. Put a similar block in the result script to launch more sex. [/quote']
prideslayer Posted April 27, 2012 Posted April 27, 2012 Can't disable the KO right now unfortunately. I tried that once and it caused all kinds of problems with timing of stuff that comes after it, like getting dressed. I need to rework the scripts there to make it possible to disable KO.
Guest Loogie Posted April 27, 2012 Posted April 27, 2012 That callback needs to be called before the Sexout spell for the obvious reason its a function kf it. I don't know what you mean by "starting callback". With the way the CBs are setup, they wait until the KO is done to execute.
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