Jump to content

Mod Organizer And "No game data on top level"


Kha'Zix

Recommended Posts

Posted

Hi everyone, I already posted this in a thread but i think it's better to ask here. Here the problem.

 

I downloaded this mod http://www.nexusmods...rim/mods/5564/? to replace vanilla clothes for better ones, i downloaded the hdt extension and the bodyslide for theses clothes but I have MO and when i try to install the Bodyslide of this mod, it says no game data on top level. Usually i just have to set the data directory in the data files but this time it doesn't work, I don't have the "Looks good" and even if  I install it, i launch bodyslide, I can edit the body but in game it doesn't work, it change nothing. Can someone help me. I think I did something wrong in the installation.

 

And sorry for bad english this is not my first language.

Posted

For Bodyslide, files generated by it might be placed in the Overwrite folder, but not with the same file structure the game knows to use. You can check the file structure of the LSAR mod, then after moving the bodyslide generated files to it's own mod(by right-clicking the "Overwrite" line at the bottom of your modlist, and choosing "Create Mod"), you can then make the structure match the LSAR mod, so the files will be overwritten properly.

 

I.e if a mesh is in meshes/armor/ebony/f/, then the bodyslide generated meshes have to match that.

 

As for the Bodyslide files for LSAR, those do not matter for Skyrim, only for Bodyslide. You can keep those inactive when not using Bodyslide. The same can be said for Bodyslide itself, unless you use one of the RaceMenu Morphs plugins.

Posted

For Bodyslide, files generated by it might be placed in the Overwrite folder, but not with the same file structure the game knows to use. You can check the file structure of the LSAR mod, then after moving the bodyslide generated files to it's own mod(by right-clicking the "Overwrite" line at the bottom of your modlist, and choosing "Create Mod"), you can then make the structure match the LSAR mod, so the files will be overwritten properly.

 

I.e if a mesh is in meshes/armor/ebony/f/, then the bodyslide generated meshes have to match that.

 

As for the Bodyslide files for LSAR, those do not matter for Skyrim, only for Bodyslide. You can keep those inactive when not using Bodyslide. The same can be said for Bodyslide itself, unless you use one of the RaceMenu Morphs plugins.

 

 So I install the bodyslide mod and overwrite the mod with the created mod of Overwrite folder ?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...