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Invisible robots


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Posted

for some reason every robot  (excluding uniques ) are invisible but not the in game invisible , they don't have mesh and texture ... they are there but i can't hit them with weapons ... any idea why and how to fix ? i have turned off every single plugin and nothing

 

 

 

 

 

Edit: i found the reason : Craftable Custom Combat Armor -STANDALONE- NOW WITH CAMO OPTIONS

  • 2 weeks later...
Posted

Anyone? Mod order, since I forgot it last post:

 

 

0 0 Fallout4.esm
1 1 ArmorKeywords.esm
2 2 Homemaker.esm
3 3 Homemaker - Greenhouse and Bunker Disabler.esp
4 4 Homemaker - Unlocked Institute Objects.esp
5 5 TimeScaleAndOtherGlobalTweaks.esp
6 6 CBBE.esp
7 7 Scrap Everything.esp
8 8 Simple Intersection.esp
9 9 Chem_redux.esp
10 a dD-Enhanced Blood.esp
11 b Buildable_PAFrame_v1.3.esp
12 c Craftable Armor Size.esp
13 d SustainedFlight.esp
14 e SettlementContainers_NoRespawn.esp
15 f Amazing Items.esp
16 10 Amazing Items - Cheat.esp
17 11 ArtilleryFlare.esp
18 12 WeaponRacks.esp
19 13 MegaExplosions_x2.esp
20 14 Weaponry Overhaul.esp
21 15 WeaponRacks-Weapons-Vanilla.esp
22 16 Better Explosives - BLD - 0.30 Version.esp
23 17 ArtillerySuperExp.esp
24 18 VeryRichMerchants.esp
25 19 FSC- Armorsmith Extended.esp
26 1a zWGirlClothSimply.esp
27 1b ZW's F4 Power Armor Overhaul.esp
28 1c BrighterSettlementLights_ExtraBrightv1.1.esp
29 1d ConstructionLight_MAXBright_Wireless.esp
30 1e Crafting Workbench.esp
31 1f Amazing Items - Crafting Workbenches.esp
32 20 Crafting Workbenches - Ammo.esp
33 21 Crafting Workbenches - Ammo Special.esp
34 22 Crafting Workbenches - Power Armor.esp
35 23 Crafting Workbenches - Pre War and Manufactured.esp
36 24 Combat_Helmet_Illumination 1.2.esp
37 25 ExpandedSettlementBuildings.esp
38 26 ExpandedSettlementBuildings_Homemaker.esp
39 27 ExpandedSettlementBuildings_SimpleIntersection.esp
40 28 SnB - Windows.esp
41 29 AutoDoor_VR.esp
42 2a DD_I_Ran_Out_Of_Funny_Names.esp
43 2b Home Plate Workbench.esp
44 2c TurretBallEN.esp
45 2d MoBettaScrap.esp
46 2e WeaponRacks-Tools-Vanilla.esp
47 2f ModelRobotDisplay.esp
48 30 NoSettlementAttacks.esp
49 31 NukaColaDisplayStand.esp
50 32 Repaired Sanctuary Bridge.esp
51 33 ScrapDeadThings.esp
52 34 Simple Intersection - Homemaker 1.22.esp
53 35 More Resistant Power Armor - Extended.esp
54 36 RiseOfTheMinutemen0_7.esp
55 37 My_Minutemen.esp
56 38 BetterArmorModDescriptions.esp
57 39 BetterArmorModDescriptionsCAS.esp
58 3a BetterArmorModDescriptionsZWF4PAO.esp
59 3b SurvivalNormalEnemyDamage.esp
60 3c SurvivalNormalPCDamage.esp
61 3d Fallout_Unleashed.esp
62 3e LongerPowerLines3x.esp
63 3f NegativeAffinityIsPositiveAffinity.esp
64 40 NoAffinityCooldown.esp
65 41 Business Settlements.esp
66 42 pylons.esp
67 43 Better Locational Damage.esp
68 44 BetterNPCScaling.esp
69 45 Better Agility Perks.esp
70 46 Better Perception Perks.esp
71 47 Better Strength Perks.esp
72 48 Better Weapons.esp
73 49 keyNuker_cards_en.esp
74 4a keyNuker_keys_en.esp
75 4b CrazyEarlsScrapyard.esp
76 4c PreWarSafes.esp
77 4d Better Explosives - Grenade Frequency 60.esp
78 4e RemoveTurretPowerReq.esp
79 4f EnhancedScopes.esp
80 50 Improved .50 Mod.esp
81 51 MWR - 50 Cal Minigun.esp
82 52 MoreBetterWeaponMods1.2.esp
83 53 More Weapon Receivers.esp
84 54 PowerArmorDelivery.esp
85 55 RebuiltCroupManor v1.3.esp
86 56 Move that Workbench!.esp
87 57 floodlight.esp
88 58 ICPA.esp
89 59 Armorsmith Extended.esp
90 5a Amazing Items - Armorsmith Extended.esp
91 5b zWGirlClothSimply-ArmorsmithExtended.esp
92 5c Armorsmith Combat Helmet Illumination 1.2.esp
93 5d BetterArmorModDescriptionsAE.esp
94 5e Vasstek_Vaultsuit.esp
95 5f Eli_Utility Jumpsuits.esp
96 60 Eli_Sleeveless Outfits.esp
97 61 M9.esp
98 62 RezSettlerMakeover.esp
99 63 CompanionsGiveBetterItems.esp
100 64 WAYN_CompanionTracking.esp
101 65 Danse Morph.esp.027683.esp
102 66 Preston Morph.esp.019FD9.esp
103 67 MacCready Morph.esp.02740E.esp
104 68 Curie Morph.esp.1647C6.esp
105 69 Cait Morph.esp.079249.esp
106 6a Piper Morph.esp.2F1E.esp
107 6b Gorgeous_VaultGirlV1_preset2.esp
108 6c CompRedo.esp
109 6d ValdacilsItemSorting-AidWeightless.esp
110 6e ValdacilsItemSorting-Ammo.esp
111 6f ValdacilsItemSorting-ArmorBySlot.esp
112 70 ValdacilsItemSorting-CosmeticsByType.esp
113 71 ValdacilsItemSorting-ExplosivesSortBottom.esp
114 72 ValdacilsItemSorting-Junk.esp
115 73 ValdacilsItemSorting-MiscWeightless.esp
116 74 ValdacilsItemSorting-NotJunk.esp
117 75 ValdacilsItemSorting-Perks.esp
118 76 ValdacilsItemSorting-Weapons.esp
119 77 Fr4nssonsLightTweaks.esp
120 78 RealisticLights.esp
121 79 TrueStormsFO4.esp
122 7a TrueStormsFO4-ClimateSettings.esp
123 7b TrueStormsFO4-Performance-Fog.esp
124 7c TrueStormsFO4-GlowingSeaExtraRads.esp
125 7d DarkerNights.esp
126 7e DarkerNightsDetection.esp
127 7f BetterNightVision.esp
128 80 DarkerNights-TrueStorms.esp

 

  • 2 weeks later...
Posted

right there with you, though I use CCCA, have disabled it (along with a bunch of other mods), and noticed no change. Little info on this bug to go around, far as I can tell.

Though it should be noted, I have the exact same problem as Darth Anubis, but in reverse... which is to say, I've only noticed invisible uniques! Like (so far) Supervisor White from graygarden and Percy from Diamond City (the handy from the shop). Robots have been scarce ingame in general so I can't comment on hostile spawns out in the Commonwealth, don't really know at what level they start showing up.

I think it's safe to assume I suffer from InvisiCurie as well.

Load Order:

 

 

 

Fallout4.esm
SettlementKeywords.esm
Snap'n Build.esm
ArmorKeywords.esm
Arbitration - Survival Damage by Player 2.5x.esp
Arbitration - Survival Damage to Player 5x.esp
Arbitration - Better Combat AI.esp
Arbitration - Fall Damage Overhaul.esp
MegaExplosions_x2_normalDamage.esp
Arbitration - Molotov.esp
Arbitration - Stealth Overhaul.esp
LoweredSprintAPDrain.esp
50% Fusion Core Drain.esp
LongRangeBulletHoles.esp
ShellRain.esp
Workshop_Planters.esp
RealWorldDamages.esp
free_downgrades.esp
Existence 2.0.esp
LongerPowerLines3x.esp
NickFixed.esp
UnlimitedCompanionsNewStableBeta.esp
LegendaryModificationHC.esp
Deeper Voice For Super Mutants - Type A3.esp
Deeper Voice For Strong - Type A3.esp
ValdacilsItemSorting-ValsPicks.esp
LongerDrugEffects.esp
Molotov Recipe Redone.esp
ChineseStealthArmorLegendaryMod.esp
ImmersiveCraftingExpandedv0_1.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
Fr4nssonsLightTweaks.esp
Companion Weapon Improvement.esp
MoreSpawns.esp
Craftable Fertilizer.esp
Dark Drifter.esp
TrueStormsFO4.esp
TrueStormsFO4-DarkNights.esp
TrueStormsFO4-EarlierSunsets.esp
pbs_sneak_light.esp
No Lowered Suppressor Range.esp
NoLandmineImmunity.esp
LongerAreaRespawn.esp
jumpthatfence.esp
Disable NPC Comments When Waiting for Player Input.esp
1stPersonishCamera.esp
Binary Speech Checks V.4 Forgiving.esp
Perk Magazine Material Fix.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Expanded.esp
Crafting Workbenches - Faction and Quest Requirements.esp
CTB_CarryThoseBags.esp
AlternateSettlements.esp
Snap and Build - Modules.esp
Shishkebab3xDMG.esp
ValdacilsItemSorting-ArmorByClass.esp
ValdacilsItemSorting-CosmeticsByClass.esp
ValdacilsItemSorting-ExplosivesSortBottom.esp
ValdacilsItemSorting-Perks.esp
MoreBeards2.esp
AK2047.esp
Vasstek_Vaultsuit.esp
Cait Bandolier Standalone.esp
Cait Bandolier Craftable - Crafting Workbenches.esp
Eli_Utility Jumpsuits.esp
Oven Sesame.esp
Fast Travel from Interiors.esp
B-90.esp
Extended weapon mods.esp
Simple Intersection - Simple Settlement Upgrades.esp
Snap'n Build - SK patch.esp
bottlewater.esp
ExpandedSettlementAll.esp
DD_Prelude_273.esp
GrenadeExpansionPack.esp
GXPIntegration.esp
GXPDeployableTurretsPack.esp
DD_AIO_I_Hate_You_All.esp
DD_Wasteland_Children_done_right.esp
M9.esp
DeadBodyCollision.esp
OCDecorator.esp
OCDispenser.esp
CROSS_Uni_Scarf.esp
EferasSandbagsDefenceWall.esp
BetterShackBridges.esp
Mole Rat Disease Fix.esp
SkjAlert_RS+.esp
BetterSettlers.esp
Settler Weaps beta 05 first.esp
Eli_ArmourCollection.esp
Armorsmith Extended.esp
Armorsmith Elianora Extended.esp
Armorsmith-LegendaryClothes-Compat.esp
Craftable Armor Size.esp
MoreHairstyles4Male3.1.esp
UniquePlayer.esp
ICPA.esp
UnlimitedFollowers.esp
Move (Get Out the Way).esp
FO4EDIT merge.esp

 

Posted

I half-wish it WAS a mod problem, so we could fix it ourselves as modding comunity instead of waiting for the eventual patch that specifically addresses this. Oh, welp =/

 

My Codsworth was visible last time I saw him (hah, get it? pls don't hit me), the Noodle robot as well. At least for me (and up till now) it seems to only affect Mr. Handy models.

 

Question: Probably not that easy, but wouldn't it kind of solve the problem if we were to download retextures for the missing bots? Something I've been wondering

 

EDIT: What about the people in that thread that supposedly solved the bug by fiddling around with and disabling mods? I don't doubt it's an engine issue, I just wanna know if that's an option (other than start new game after new game and hope the engine gets booted correctly or something)

Posted

Well, as far as I've been able to determine, my last post was slightly misleading. It IS a mod conflict, but it isn't any one or two SPECIFIC mods. People have been correcting the problem by deactivating mods at random until their robots come back, but no two people seem to need to deactivate the same mod or two. It appears to be a keyword issue, not a specific mod problem.

Posted

I solved my issue without having to remove anything. Ironically, it was adding a couple things that fixed it. Specifically, AWCKR and Settlement Keywords. They consolidate and simplify mods by creating a community keyword resource. Throw those in, patch any weapon, armor, or settlement mods that support them, and take a nap for 4 days. Boom, your robots are back.

Posted

I already use those, though... will try the 4-day hibernation and look for any changes (seeing as that was the go-to method for dealing with NPC "quirkiness" in Skyrim, should have imagined it'd play a part in F4 as well)

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