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Planning to upgrade PC, is there a limit to how fast skyrim can go due to engine limitations?


luffyboy

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Posted

Hi there,

Right now I am using a gaming laptop with the following specs

 

i7-3630QM 2.4ghz

16 gb ram

Dual Radeon HD 7970m Crossfire 2GB vram each

I am thinking of making my first custom build computer with the following 

i7-6700
16gb ram
2 GTX 980 Ti 6gb vram each
 

My question is would this make my overly (250esp+) modded skyrim (full of script mods like frostfall, wet and cold and the mods here) run faster or is there like a skyrim engine limit that would forever prevent skyrim for performing beyond a certain point no matter how you deck out your cpu/gpus?

Right now I am averaging about 20-30 fps (which is abysmal) on medium-highish graphics settings with enb and hope to somehow get a stable 60 fps with the proper hardware upgrades

Appreciate any advice on this!
 

Posted

I think there is a limitation at 60 FPS, because Skyrim`s Physics Engine calculates based on FPS.

Posted

Ah yea I do want to keep it at a 60 fps and no more. I am just wondering if after a certain point, better gpu/cpu will no longer make a difference to a heavily modded skyrim (like would it get stuck at 40 fps or something despite having the latest hardware)

Posted

I am currently using a I7-4770k 3.5Ghz, 16GB ram, And a MSI Twin frozer Nvidia GTX 760, i run the game at 58-61 fps with a heavily modded setup and heavily tweaked .ini . I personally Don't run frostfall, wet and cold , ENB, and footprints. as i have added allot of scripted mods that i consider more important than those. I suggest using Skyrim step as your base as it is heavily tested and very stable. and don't add any textures over 1k 

 

 

Here is my mod list http://pastebin.com/B70g02e9

note: i am adding more to this and merging a bit. also disabled stable ugrids (as it will be gone from future step release)

Here is my Loadorder http://pastebin.com/cpddMgm4

Posted

I am currently using a I7-4770k 3.5Ghz, 16GB ram, And a MSI Twin frozer Nvidia GTX 760, i run the game at 58-61 fps with a heavily modded setup and heavily tweaked .ini . I personally Don't run frostfall, wet and cold , ENB, and footprints. as i have added allot of scripted mods that i consider more important than those. I suggest using Skyrim step as your base as it is heavily tested and very stable. and don't add any textures over 1k 

 

 

Here is my mod list http://pastebin.com/B70g02e9

note: i am adding more to this and merging a bit. also disabled stable ugrids (as it will be gone from future step release)

Here is my Loadorder http://pastebin.com/cpddMgm4

The thing is I do have the privilege of upgrading my hardware instead of cutting out my mods. My question was more on whether there would be a bottleneck on the skyrim engine above a certain point where hardware no longer matters

Posted

Yes there is there is the memory limit, and plugin limit, but with ENBoost, skse.ini, and the proper .ini tweaks (Avoid the dangerous ones), and merging plugins or choosing plugins that do more, these can be avoided. I have run a stable FONV game with over 300 plugins active (and enhanced shaders). at 50-60fps. and that was without the step guide. But i have been modding since morrowind way before NMM even..

Posted

Well. What youre able to do is using high end enb and more texture mods, at 60fps

Loading time could also be a bit better. Especially if you use sdd.

But in terms of stability (aka crashes) I think it would remain the same

In the end, this is a decade old engine. Everything could happen (or not)

Posted

I have a good computer and I am not using the immersion mods cause the weight on the script system can really bring you down on fps and cause crashes.

 

Running Skyrim with

1024 Textures and Realvision ENB without the DoF

 

Witcher 3

supports PhysX card use..........So I get really great performance at full settings.

EVGA GTX 970 SSC 45 FPS

combine that with a dedicated PhysX card

I get 59FPS most places even cities its like 50's.

 

Fallout 4

Supports Gameworks but I haven't actually looked to see if they are using PhysX which is a big feature from Nvidia as far as Im concerned.....from my experience playing W3 anyway.

Fo4 59 FPS everywhere...

Havent looked to see if the PhysX card is even kicking in anything but it "should be" er anyways.

 

I expect that with Fo4 we will have more room for overhead on mods given the specs of the game itself and also if the users hardware allows...So end effect will be mods are potentially going to be that much more amazing on Fo4 than Skyrim.

Posted

Thanks for all the answers everybody so fps does improve with better hardware but that may not be the whole case when it comes to stability. cheers!

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