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On 3/17/2022 at 4:05 PM, CrocWearingCrocs said:

Hello again. Not quite dead yet.

Just haven't made much NSFW stuff lately.

 

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I'm gonna include this as well. I intended to make this a whole thing with multiple angles and stuff. However I didn't finish it. Rather than wait a month or two more to finish this. I'll just share what I got.

 

 

 

I hope you still plan on finishing this! I know I'd love to see the whole scene

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Still working on getting everything functioning. As you can see the male body isnt working yet, but i'll get to that.

In the meantime though, Her quest to get her gear back from Skinny Malone's gang is.... not going according to plan :)

 

 

ScreenShot1.png

 

Edit: Good news: got the body working.

Bad news:ScreenShot2.png.538de6277bffad2ce55384ccf0db0f9e.png

 

 

Edited by sebas379
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On 3/21/2022 at 5:19 PM, Oxton86 said:

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Nice job.

 

What do you use to make NPCs to look at each other? Because even when AI is disabled by console command "tai", their eyes are still moving. And trying to catch the right moment can be really hard and time-consuming.

Edited by zxcv_asdf_019500
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3 hours ago, zxcv_asdf_019500 said:

What do you use to make NPCs to look at each other? Because even when AI is disabled by console command "tai", their eyes are still moving. And trying to catch the right moment can be really hard and time-consuming.

 

Don't use tai. Allow head tracking to do its stuff and just slow down time. When I make films I slow down time, and that makes the films not only more beautiful but makes it easy to pick moments where the NPCs and your character are behaving like you want. You can also nudge them with console commands if you're not using AAF (I rarely use AAF for films). Nudges would be stuff like "modangle z [number]" or the like.

 

If you're only doing screen shots and not film you can easily slow down time to 10% (sgtm 0.1) which gives you a ton of time to react. When I'm filming I sometimes go as slow as 1/20th speed (sgtm 0.05) for combat moves or 30% to 50% for normal walking or staring (sgtm 0.3 to sgtm 0.5).

 

Also try to avoid static poses. If you use actual animations (easy to do even by console command) you can get more natural movement and appropriate emotions on the face.

 

Seriously, if you use tai then you can't get natural emotions and reactions from characters. If you keep artificial intelligence you can get wonderful interaction. Here's an example of a scene I filmed when trying out the Problems of Survivor mod.  I filmed at 20% speed. Notice the scenes where my character and the bloatfly are staring at each other or when Undien is staring at my character. To get those scenes I did not use tai. I used natural behavior.

 

 

 

Edited by Karna5
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47 minutes ago, Karna5 said:

 

Don't use tai. Allow head tracking to do its stuff and just slow down time. When I make films I slow down time, and that makes the films not only more beautiful but makes it easy to pick moments where the NPCs and your character are behaving like you want. You can also nudge them with console commands if you're not using AAF (I rarely use AAF for films). Nudges would be stuff like "modangle z [number]" or the like.

 

If you're only doing screen shots and not film you can easily slow down time to 10% (sgtm 0.1) which gives you a ton of time to react. When I'm filming I sometimes go as slow as 1/20th speed (sgtm 0.05) for combat moves or 30% to 50% for normal walking or staring (sgtm 0.3 to sgtm 0.5).

 

Also try to avoid static poses. If you use actual animations (easy to do even by console command) you can get more natural movement and appropriate emotions on the face.

 

Seriously, if you use tai then you can't get natural emotions and reactions from characters. If you keep artificial intelligence you can get wonderful interaction. Here's an example of a scene I filmed when trying out the Problems of Survivor mod.  I filmed at 20% speed. Notice the scenes where my character and the bloatfly are staring at each other or when Undien is staring at my character. To get those scenes I did not use tai. I used natural behavior.

 

 

 

 

 

Thanks for the information. I do screenshots only. But there is one thing. I use "caa animfacearchetype" command for face emotes and without freezing AI NPS usually says something if i stay close, and face emote usually resets to default one. Any piece of advice about that thing? 

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1 hour ago, zxcv_asdf_019500 said:

 

Thanks for the information. I do screenshots only. But there is one thing. I use "caa animfacearchetype" command for face emotes and without freezing AI NPS usually says something if i stay close, and face emote usually resets to default one. Any piece of advice about that thing? 

I'm aware of the caa command as well as that people use face morph commands as well. I can't offer help on that because it goes against my style. I try to capture either contextual reactions or no reactions, the latter perhaps due to a long time influence by directors such as Takeshi Kitano or Nicolas Winding Refn who make a point of having no visible reaction to horror.

 

For instance, these are a few recent static image examples of not using caa but still getting the reactions I wanted on images.

 



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To get that first shot, even though it's a static image, I slowed time. It's too hard to capture anything at full speed. The middle two shots (on the cross) are contextual while the last one is a conversation camera. But I've never used caa and doubt I ever will because I just like natural reactions so much. I'm sorry I can't help on that :)

 

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1 hour ago, Karna5 said:

I'm aware of the caa command as well as that people use face morph commands as well. I can't offer help on that because it goes against my style. I try to capture either contextual reactions or no reactions, the latter perhaps due to a long time influence by directors such as Takeshi Kitano or Nicolas Winding Refn who make a point of having no visible reaction to horror.

 

For instance, these are a few recent static image examples of not using caa but still getting the reactions I wanted on images.

 

 

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To get that first shot, even though it's a static image, I slowed time. It's too hard to capture anything at full speed. The middle two shots (on the cross) are contextual while the last one is a conversation camera. But I've never used caa and doubt I ever will because I just like natural reactions so much. I'm sorry I can't help on that :)

 

 

Got it. Thanks.

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It's nice to see that someone here still offers good advice and shares their experiences.? You make very exciting videos my friend but the output size of them is too stressful for my CPU and it causes various browser crashes.?
I don't mean to be impolite, but I would appreciate if you could use other values / settings for converting them.
My favorite program to do this is AVi Converter.

Spoiler

Recently, with these values.. I got a pretty good result with little loss of quality.?

Details of random video before conversion
Forshare_movie_uncompressed_origin.jpg.1799c0493202f2968179d2227e7a2629.jpg
after conversion
Forshare_movie_compressed_version.jpg.b3284934818a46a8b81bab3e4f671174.jpg
P

 

Edited by smartfon
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