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Edit mesh with blender


janii

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Posted

Hey all

 

First of all, im pretty much a beginner.

Im trying to edit mesh (remove/scale/move vertices etc) with newest blender and the newest nif addon

 

Importing the .nif armors works fine.
Exporting the .nif file works fine. And even in nifscope everything looks fine too

 

But when I try to start the game it crashes to desktop without any error.

Weird thing is, that it sometimes works. I can see my edited armor ingame.

If even if I manage to load the game, it can still crash when I reload save or enter a loading screen. It crashes about 80%

 

Im not sure why. I do nothing else except editing the armor. I dont change any options when importing

Only on exporting, I select skyrim as game and max partition bones 24 (it tells me to select 24 or higher for proper results if im below that) and nothing else

 

Is this even possible or do I have to do more than this for it to work properly?

 

Thanks

Posted

Hey all

 

First of all, im pretty much a beginner.

Im trying to edit mesh (remove/scale/move vertices etc) with newest blender and the newest nif addon

 

Importing the .nif armors works fine.

Exporting the .nif file works fine. And even in nifscope everything looks fine too

 

But when I try to start the game it crashes to desktop without any error.

Weird thing is, that it sometimes works. I can see my edited armor ingame.

If even if I manage to load the game, it can still crash when I reload save or enter a loading screen. It crashes about 80%

 

Im not sure why. I do nothing else except editing the armor. I dont change any options when importing

Only on exporting, I select skyrim as game and max partition bones 24 (it tells me to select 24 or higher for proper results if im below that) and nothing else

 

Is this even possible or do I have to do more than this for it to work properly?

 

Thanks

 

Can you IDK show pictures of it in Nifskope?

 

Can you upload or PM the mesh?

 

Did you check the BSdismemberment?

 

Rerun Make Partitiion in Nifskope?

 

Posted

 

Hey all

 

First of all, im pretty much a beginner.

Im trying to edit mesh (remove/scale/move vertices etc) with newest blender and the newest nif addon

 

Importing the .nif armors works fine.

Exporting the .nif file works fine. And even in nifscope everything looks fine too

 

But when I try to start the game it crashes to desktop without any error.

Weird thing is, that it sometimes works. I can see my edited armor ingame.

If even if I manage to load the game, it can still crash when I reload save or enter a loading screen. It crashes about 80%

 

Im not sure why. I do nothing else except editing the armor. I dont change any options when importing

Only on exporting, I select skyrim as game and max partition bones 24 (it tells me to select 24 or higher for proper results if im below that) and nothing else

 

Is this even possible or do I have to do more than this for it to work properly?

 

Thanks

 

Can you IDK show pictures of it in Nifskope?

 

Can you upload or PM the mesh?

 

Did you check the BSdismemberment?

 

Rerun Make Partitiion in Nifskope?

 

 

 

Hey, thanks for the reply

 

Like I said, im not really sure what I have to check @ BSdismemberment. But comparing both nifs (original and edit) they seem to be ok?

 

Tried make all skin partition but result is same. Super quick CTD.

I quickly did some lazy edits just to show how the exported one looks. My main goal is to create/fit other armors for this body. But cant go far when im not even able to edit the mesh and run ingame.

Original + edited included.

https://drive.google.com/open?id=0B8VEizbnYuTWcjUxdGctcG5wM2c

 

I didnt do anything else except import, edit mesh and export. These are the blender export settings

 

http://imgur.com/X4EDaEC

 

I tried multiple settings and also some stuff with nifscope, but the result was always the same.

I only found out that the edited body has more vertices than the original one. If I remove doubles in blender it still has more.

Posted

Check to make sure all of your new vertices are properly weighted?  If your edited body has more vertices than the original one, and each of those new vertices doesn't have a skin weight to it, skyrim will CTD when it goes to render the body.  At leash that's my experience with meshes and skyrim.  I use Max so I can't tell you how to check in blender, sorry. :-/

Posted

Check to make sure all of your new vertices are properly weighted?  If your edited body has more vertices than the original one, and each of those new vertices doesn't have a skin weight to it, skyrim will CTD when it goes to render the body.  At leash that's my experience with meshes and skyrim.  I use Max so I can't tell you how to check in blender, sorry. :-/

 

I just tried it with max too and it works. The only problem is that the body texture is kinda messed up. Armor texture looks fine. Not sure why?

But it works in the end. The exported file from 3d max also has more vertices than the original body. So I dont think thats the problem why blender doesnt export correctly.

 

But still, my question remains. Im not going to use 3d max because blender is way much easier for me... Unless this problem cannot be fixed.

Posted

Like I said, I can't help with blender, but I do know how to fix the problems you described with your max export.  The first is the extra vertices - this happens all the time when exporting from Max, but there is a way to prevent it and keep the original vertex count.  This can be accomplished by adding a smooth modifier with 2 Smoothing Groups to every object right before exporting.  I don't know how or why it works, but the smooth modifier prevents extra vertices from being created in the export process.  A different number of vertices isn't the end of the world, but prepare for vertex explosions if you try using the weight slider in game and the _0 and _1 meshes don't have exactly the same vertex count with exactly the same vertex weights.

 

The second is your messed up body texture.  Upon exporting from a modelling program, .nif meshes aren't -necessarily- ready to be used immediately - especially in the case of body meshes.  There are often a handful of various settings on the BSLightingShaderProperty that need to be tweaked to match the original.  The easiest way of doing this is to simply open the old .nif and your new .nif at the same time with nifskope.  Expand the block tree on the left until you find the BSLightingShaderProperty of the new mesh, delete that block, then find the BSLightingShaderProperty of the old mesh and copy it over into the new mesh.  That should take care of the problem with the textures being off. 

 

You might want to try giving that a shot with your blender export as well, and not just the body mesh but all of the meshes in the file.

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