GornoDD Posted December 31, 2015 Posted December 31, 2015 Hi Back in Fo3 and New Vegas times I created some custom pieces of Armor and Clothing. Now many years have passed and I like to start again, but I dont really understand how things have changed since back then. Back the it was: Import Body into Blender 2.49b > Create Model/texutres > Import/Attatch Skeleton > Weight paint > Export as Nif into Nifskope > done So now we got outdated Blender Plugins and a partially running Nifskope. How can I get a finished Armor piece ingame?
ousnius Posted December 31, 2015 Posted December 31, 2015 Currently, you can't. The only thing you can try is exporting your armor to OBJ/FBX and import it into Outfit Studio. Copy the weighting there from a body reference and export it to a NIF file. Use NifSkope to assign a new shader block/material/textures. Fallout 4 has new .bgsm material files, which need to be created and linked to the NIF.
GornoDD Posted December 31, 2015 Author Posted December 31, 2015 Currently, you can't. The only thing you can try is exporting your armor to OBJ/FBX and import it into Outfit Studio. Copy the weighting there from a body reference and export it to a NIF file. Use NifSkope to assign a new shader block/material/textures. Fallout 4 has new .bgsm material files, which need to be created and linked to the NIF. Also whats kind of strange to me is, that the imported Body is really really huge in Blender, is that normal? So my Armor has to be the same size and orientation?
ousnius Posted December 31, 2015 Posted December 31, 2015 Currently, you can't. The only thing you can try is exporting your armor to OBJ/FBX and import it into Outfit Studio. Copy the weighting there from a body reference and export it to a NIF file. Use NifSkope to assign a new shader block/material/textures. Fallout 4 has new .bgsm material files, which need to be created and linked to the NIF. Also whats kind of strange to me is, that the imported Body is really really huge in Blender, is that normal? So my Armor has to be the same size and orientation? After the import into Outfit Studio, the armor has to fit the reference body, yes. You can rotate and scale in OS, too.
locokidx Posted December 31, 2015 Posted December 31, 2015 Currently, you can't. The only thing you can try is exporting your armor to OBJ/FBX and import it into Outfit Studio. Copy the weighting there from a body reference and export it to a NIF file. Use NifSkope to assign a new shader block/material/textures. Fallout 4 has new .bgsm material files, which need to be created and linked to the NIF. Also whats kind of strange to me is, that the imported Body is really really huge in Blender, is that normal? So my Armor has to be the same size and orientation? I don't know if it's normal or not, but it seems to increase it by 10x the normal size. So if you select your imported body in blender in object mode and scale it down to 10% (shortcut: S + .1) it lines up perfectly with everything else.
GornoDD Posted January 1, 2016 Author Posted January 1, 2016 Currently, you can't. The only thing you can try is exporting your armor to OBJ/FBX and import it into Outfit Studio. Copy the weighting there from a body reference and export it to a NIF file. Use NifSkope to assign a new shader block/material/textures. Fallout 4 has new .bgsm material files, which need to be created and linked to the NIF. Also whats kind of strange to me is, that the imported Body is really really huge in Blender, is that normal? So my Armor has to be the same size and orientation? After the import into Outfit Studio, the armor has to fit the reference body, yes. You can rotate and scale in OS, too. So what about armor that has parts of the body included. For most leg armor (like leather pants) you dont include the legs to decrease the poly count while the torso parts stay the same
BlueDemon Posted March 23, 2016 Posted March 23, 2016 how do i creat these BGSM files because im trying to port a mod from skyrim for personal use and it has none
ousnius Posted March 24, 2016 Posted March 24, 2016 how do i creat these BGSM files because im trying to port a mod from skyrim for personal use and it has none For example copying an existing one of FO4 and editing it using my Material Editor program.
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