Zhao Posted December 30, 2015 Posted December 30, 2015 Okay, I already asked this question, but it was in a thread with an originally different topic that is now on page 2, so I'm allowing myself to ask again. I'm trying to change NPC outfits with the creation kit. This is the first time I'm using this tool and I do it via Mod Organizer. It works in general, but I've encoutered two problems: First, I can't apply items from mods to my outfits. I can add them, but they won't be saved. They're simply gone from the contents of the outfit the next time I open my plugin (or start the game). Second, when I create a plugin that changes the outfit of a NPC which I use a replacer like Bijin Wives for, the appearence (textures, hairstyle, etc.) of this NPC is also changed. It's set back to the vanilla appearence but with inconsistent textures (body different from head). Simply loading the replacer plugin while I create my outfit plugin does nothing. Hope you can help me.
Gameplayer Posted December 30, 2015 Posted December 30, 2015 If the chest Piece is body slot 32. You say add a piece that is body slot 33. The game only going to display parts from bodyslot 32. Untill you tell the game that the armor uses both bodyslot 32 and 33. You have to edit both the Armor and ArmorAA Entries to make parts show. If you want the part that is slot 33 to now use slot 32. If you want the mesh to be slot 32 you have to use Nifskope program to open the mesh to alter its bodyslot use.
Gameplayer Posted December 30, 2015 Posted December 30, 2015 Sorry I may have ansered wrong post ________________________ I don't use CK from MO I install the mods to be altered to the Data folders and work normally. Never had an issue with modifying the esp in this way. You could use TesVedit to do some stuff in MO however and it should keep changes you make.
Veladarius Posted January 1, 2016 Posted January 1, 2016 Okay, I already asked this question, but it was in a thread with an originally different topic that is now on page 2, so I'm allowing myself to ask again. I'm trying to change NPC outfits with the creation kit. This is the first time I'm using this tool and I do it via Mod Organizer. It works in general, but I've encoutered two problems: First, I can't apply items from mods to my outfits. I can add them, but they won't be saved. They're simply gone from the contents of the outfit the next time I open my plugin (or start the game). Second, when I create a plugin that changes the outfit of a NPC which I use a replacer like Bijin Wives for, the appearence (textures, hairstyle, etc.) of this NPC is also changed. It's set back to the vanilla appearence but with inconsistent textures (body different from head). Simply loading the replacer plugin while I create my outfit plugin does nothing. Hope you can help me. The CK will not save any references from other esp's so any items (or anything else) will not be kept. If you want to use items from another esp in your esp you need to do one of two things: A- Change the mod you want to use items from into an ESM temporarily while you work on your mod in the CK. You can't just change the file type from esp to esm, there is a marker in the file which needs changed. Wrye Bash has an option to ESMify an esp as well as ESPify it to change it back. or B- Copy all the parts for the items from the esp into yours. Armor would need the armor and armor addon copied, weapons just need the weapon. If the items use custom enchantments all the parts for those need copied as well.
Zhao Posted January 2, 2016 Author Posted January 2, 2016 Thank you, converting the files to .esm with Wrye Bash actually solved both problems. But now I have an issue with a specific mod: I'm using "The Ultimate NPC Overhaul" right now. Opening this plugin with the construction kit doesn't work. It doesn't matter if I try to load the original esp-file or the esm-file created by me, I will always get these error messages: Ignoring them causes CK to crash. Is there something wrong with the mod itself or might there be something I can do about it? edit: turns out it's not just that mod. There are actually a lot of mods I cannot load without getting this error.
Veladarius Posted January 2, 2016 Posted January 2, 2016 The image isn't loading for me so I can't see the error.
Zhao Posted January 2, 2016 Author Posted January 2, 2016 The image isn't loading for me so I can't see the error. I'll just write down the message: Assert File: ..\TES Shared\misc\BGSLocalizedString.ccp Line: 2871 LOCALIZATION: Error opening or reading strings file. And if I click "ignore", this will show up: MASTERFILE: LOCALIZATION: Zero entries or empty block size read form strings file STRINGS/Dawnguard_ENGLISH.STRINGS. Strings will be missing It seems this pops up every time I load an official addon or a mod that relies on one. Depending on which one it is, the second message refers also to "HearthFires_ENGLISH.STRINGS" or "Dragonborn_ENGLISH.STRINGS". edit: Okay, I could have googled this. Here's the solution: http://forums.nexusmods.com/index.php?/topic/746198-dawnguard-missing-string-files/
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