joefantana Posted May 18, 2012 Posted May 18, 2012 I was hoping some skyrim masters could convert something lol I'd try it myself but i know nothing about weighting bones and rigging things
Guest Harryngton Posted May 22, 2012 Posted May 22, 2012 Well, I was able to port all of the necessary pieces to New Vegas (as I don't have room for Fallout 3 anymore). Â With my limited knowledge of the GECK, I managed to create a very bare bones companion (At least it's a start). Â Â I don't think I'd be able to port it to Skyrim though. That's a little beyond my range of skills
ryofu Posted July 6, 2012 Posted July 6, 2012 Well' date=' I was able to port all of the necessary pieces to New Vegas (as I don't have room for Fallout 3 anymore).  With my limited knowledge of the GECK, I managed to create a very bare bones companion (At least it's a start).  [img']http://i47.tinypic.com/97rzuu.jpg[/img]  I don't think I'd be able to port it to Skyrim though. That's a little beyond my range of skills   Holy, that is amazing. If anyone can port Miranda into Skyrim he/she will be my hero for life
diegoforfun Posted July 6, 2012 Posted July 6, 2012 Oh , i was thinking about convert Mordin to skyrim but i tought none would like it! I have all models from ME2 and some of ME3 here! I can convert Miranda untill weekend i think.
KentClark Posted July 6, 2012 Posted July 6, 2012 Oh ' date=' i was thinking about convert Mordin to skyrim but i tought none would like it! I have all models from ME2 and some of ME3 here! I can convert Miranda untill weekend i think. [/quote'] Can you port them with facial animations? Or will it be a static face? I don't mind either one of those.
thatTESguy Posted July 6, 2012 Posted July 6, 2012 If you already have a Fallout model, that makes stuff so much easier. Reposition the model to fit the skyrim skeleton, rename the bones (or use SkinUtilities), and you're 80% done like that. Â Face animation on the other hand ... yea not going to touch that. Even the skyrim masters don't have that completely figured out yet though there are attempts. Â If you do like playing with hundreds of .tri files though, here is a blender tutorial: http://skyrim.nexusmods.com/mods/14589
diegoforfun Posted July 6, 2012 Posted July 6, 2012 @kent Clark It'll be static face cause to make it with animation it'd takes me so much time and work. Â @jimshu Thank you brother.You always help givin' some nice tutorials! I'd give it a try some day, but it looks a little complicated heheheh I ported it from the model itself, actually, it's done! I'm just lookin' for huge bugs!Than, i'll post it on my thread.
diegoforfun Posted July 7, 2012 Posted July 7, 2012 @ryofu Sure! I'll post it on my thread here on loverslab but i post here too.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now