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Mass Effect Characters into Skyrim


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Guest Harryngton
Posted

Well, I was able to port all of the necessary pieces to New Vegas (as I don't have room for Fallout 3 anymore).

 

With my limited knowledge of the GECK, I managed to create a very bare bones companion (At least it's a start).

 

97rzuu.jpg

 

I don't think I'd be able to port it to Skyrim though. That's a little beyond my range of skills :(

  • 1 month later...
Posted

Well' date=' I was able to port all of the necessary pieces to New Vegas (as I don't have room for Fallout 3 anymore).

 

With my limited knowledge of the GECK, I managed to create a very bare bones companion (At least it's a start).

 

[img']http://i47.tinypic.com/97rzuu.jpg[/img]

 

I don't think I'd be able to port it to Skyrim though. That's a little beyond my range of skills :(

 

 

Holy, that is amazing. If anyone can port Miranda into Skyrim he/she will be my hero for life :)

Posted

Oh , i was thinking about convert Mordin to skyrim but i tought none would like it! I have all models from ME2 and some of ME3 here!

I can convert Miranda untill weekend i think.

Posted

Oh ' date=' i was thinking about convert Mordin to skyrim but i tought none would like it! I have all models from ME2 and some of ME3 here!

I can convert Miranda untill weekend i think.

[/quote']

Can you port them with facial animations? Or will it be a static face? I don't mind either one of those.

Posted

If you already have a Fallout model, that makes stuff so much easier. Reposition the model to fit the skyrim skeleton, rename the bones (or use SkinUtilities), and you're 80% done like that.

 

Face animation on the other hand ... yea not going to touch that. Even the skyrim masters don't have that completely figured out yet though there are attempts.

 

If you do like playing with hundreds of .tri files though, here is a blender tutorial: http://skyrim.nexusmods.com/mods/14589

Posted

@kent Clark

It'll be static face cause to make it with animation it'd takes me so much time and work.

 

@jimshu

Thank you brother.You always help givin' some nice tutorials! I'd give it a try some day, but it looks a little complicated heheheh

I ported it from the model itself, actually, it's done! I'm just lookin' for huge bugs!Than, i'll post it on my thread.

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