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Bodyslide 2 and remodeled armor hdt, not conforming to preset?


smudge78

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Posted

So I start up BS 2, create my preset, batch build my armors( remodeled hdt, etc ). In game when naked I and my followers have my preset, but when equipped with armor it changes to a default preset? Been away from the game and modding for awhile but I don't remember having this problem before.

Posted

And? And so its changed now to not conform outfits to a user preset? Sorry, I thought I was clear with the problem in my original post.

 

If you mean CT77's remodeled armors for cbbe bodyslide, the replacer .esps seem to be broken or the bodyslide files wernt made to go to the vanilla meshes folder. The only way I got it to work was to use the nonreplacer version and use console commands to add the remodeled version of each armor. 

 

You could probably rename the meshes to the vanilla mesh folders and do it that way but it seemed like to big a hassle for me to rename each and every mesh file for dozens of armors.

 

Edit: aaand you fixed it while I was typing, oh well  :-/

Posted

NVM, fixed it. Config file had wrong save path.

 

Its alright.

 

If your using CBBE version....You might want to try out the ESP's from the UUNP Remodeled Armor.

Ousnius spent a lot of time on the ESP's to get them working correctly.

The ESP's should work with either version cbbe or uunp

 

I ought to know as I made the bodyslide files for UUNP version.

Posted

 

And? And so its changed now to not conform outfits to a user preset? Sorry, I thought I was clear with the problem in my original post.

 

If you mean CT77's remodeled armors for cbbe bodyslide, the replacer .esps seem to be broken or the bodyslide files wernt made to go to the vanilla meshes folder. The only way I got it to work was to use the nonreplacer version and use console commands to add the remodeled version of each armor. 

 

You could probably rename the meshes to the vanilla mesh folders and do it that way but it seemed like to big a hassle for me to rename each and every mesh file for dozens of armors.

 

Edit: aaand you fixed it while I was typing, oh well  :-/

 

 

Good stuff to know though, thank you:) The replacer seems to work for me and now the armors conform to my preset. The only other problem I'm having is the "throwback" batch build doesn't seem to be working, but I can live without since now I got the bulk of it working.

 

 

NVM, fixed it. Config file had wrong save path.

 

Its alright.

 

If your using CBBE version....You might want to try out the ESP's from the UUNP Remodeled Armor.

Ousnius spent a lot of time on the ESP's to get them working correctly.

The ESP's should work with either version cbbe or uunp

 

I ought to know as I made the bodyslide files for UUNP version.

 

 

Ok. So do I simply need to take the esp's from UUNP Remodeled Armor and overwrite the ones I have?

Posted

 

 

And? And so its changed now to not conform outfits to a user preset? Sorry, I thought I was clear with the problem in my original post.

 

If you mean CT77's remodeled armors for cbbe bodyslide, the replacer .esps seem to be broken or the bodyslide files wernt made to go to the vanilla meshes folder. The only way I got it to work was to use the nonreplacer version and use console commands to add the remodeled version of each armor. 

 

You could probably rename the meshes to the vanilla mesh folders and do it that way but it seemed like to big a hassle for me to rename each and every mesh file for dozens of armors.

 

Edit: aaand you fixed it while I was typing, oh well  :-/

 

 

Good stuff to know though, thank you:) The replacer seems to work for me and now the armors conform to my preset. The only other problem I'm having is the "throwback" batch build doesn't seem to be working, but I can live without since now I got the bulk of it working.

 

 

NVM, fixed it. Config file had wrong save path.

 

Its alright.

 

If your using CBBE version....You might want to try out the ESP's from the UUNP Remodeled Armor.

Ousnius spent a lot of time on the ESP's to get them working correctly.

The ESP's should work with either version cbbe or uunp

 

I ought to know as I made the bodyslide files for UUNP version.

 

 

Ok. So do I simply need to take the esp's from UUNP Remodeled Armor and overwrite the ones I have?

 

 

Just the esp's

 

Posted

 

 

 

And? And so its changed now to not conform outfits to a user preset? Sorry, I thought I was clear with the problem in my original post.

 

If you mean CT77's remodeled armors for cbbe bodyslide, the replacer .esps seem to be broken or the bodyslide files wernt made to go to the vanilla meshes folder. The only way I got it to work was to use the nonreplacer version and use console commands to add the remodeled version of each armor. 

 

You could probably rename the meshes to the vanilla mesh folders and do it that way but it seemed like to big a hassle for me to rename each and every mesh file for dozens of armors.

 

Edit: aaand you fixed it while I was typing, oh well  :-/

 

 

Good stuff to know though, thank you:) The replacer seems to work for me and now the armors conform to my preset. The only other problem I'm having is the "throwback" batch build doesn't seem to be working, but I can live without since now I got the bulk of it working.

 

 

NVM, fixed it. Config file had wrong save path.

 

Its alright.

 

If your using CBBE version....You might want to try out the ESP's from the UUNP Remodeled Armor.

Ousnius spent a lot of time on the ESP's to get them working correctly.

The ESP's should work with either version cbbe or uunp

 

I ought to know as I made the bodyslide files for UUNP version.

 

 

Ok. So do I simply need to take the esp's from UUNP Remodeled Armor and overwrite the ones I have?

 

 

Just the esp's

 

 

 

Thank you.

Posted

 

NVM, fixed it. Config file had wrong save path.

 

Its alright.

 

If your using CBBE version....You might want to try out the ESP's from the UUNP Remodeled Armor.

Ousnius spent a lot of time on the ESP's to get them working correctly.

The ESP's should work with either version cbbe or uunp

 

I ought to know as I made the bodyslide files for UUNP version.

 

Is that so...? Well I will give it a shot then, thanks for the tip. Never thought the uunp .esps would be any different.

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