deljason Posted December 23, 2015 Posted December 23, 2015 I've had some bugs crop up now and then but usually exiting the game and loading up again works.. however, this one wont clear, and has broken the entire sexout mod. I am currently trying to do a quest that is part of the 'tryout' mod and is when I first noticed this issue. (MotoRunner wouldn't do his thing after the conversation) Any NPC I talk to, no matter what faction, gives me the dialog as usual, but then then nothing happens. I look in the console and I see a dozen or more spams of "CSES: ActorB validity is 1". Any ideas? I'd rather not have to 'clean save' at this point since I'd lose a ton of progress in the sexout mods.
User09 Posted December 23, 2015 Posted December 23, 2015 What sexout version are you running ? (if you're not on the latest version upgrade it)
deljason Posted December 23, 2015 Author Posted December 23, 2015 What sexout version are you running ? (if you're not on the latest version upgrade it) I've tried the current stable version as well as the latest beta. (95 and 96) It was working fine but I was out questing for a while and somewhere along the line the mod broke. I have tried reinstalling all the files but that didnt help. I also delted two tokens that where in my inventory (they had been there even back when the mod was working though) and that didnt help either. I've gone back quite a few saves and havent found one that works yet so I'm not entirely sure if it is my characters save file that is the problem. My load order: Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Project Nevada - Core.esm 0B MikotoBeauty.esm 0C Project Nevada - Rebalance.esp 0D Project Nevada - Equipment.esm 0E Lucky38Suite_Reloaded.esm 0F Project Nevada - Cyberware.esp 10 oHUD.esm 11 jokristinascloset.esm 12 Sexout.esm 13 SexoutCommonResources.esm 14 SexoutSlavery.esm 15 SexoutTryout.esm 16 SexoutWorkingGirl.esp 17 Mission Mojave - Ultimate Edition.esp [Version 12] 18 MMUE-CP-PNCore.esp 19 MMUE-CP-PNRebalance.esp 1A The Mod Configuration Menu.esp [Version 1.5] 1B Project Nevada - Dead Money.esp 1C Project Nevada - Honest Hearts.esp 1D Project Nevada - Old World Blues.esp 1E Project Nevada - Lonesome Road.esp 1F Project Nevada - Gun Runners' Arsenal.esp 20 Alternative Start.esp 21 Readius_NV.esp 22 Cheaper Repair Vendors 10%.esp 23 Easy Hacking.esp 24 NVLadyoutfit1.esp 25 MikotoBeauty.esp 26 bzArmour.esp 27 FastSleepNV.esp 28 LessIntrusiveKillCam.esp 29 MMUE-CP-PNEquipment.esp 2A Karma-Less Petty Crime NV.esp 2B BrighterPipboyLight.esp 2C NVNovacApartament.esp 2D No Neos.esp 2E You take a sip from your trusty Vault 13 canteen.esp [Version ised] 2F NoAddictions.esp 30 populatedcasino.esp 31 SmallerTalk.esp 32 NRN.esp 33 More Ammo - 3x.esp 34 DeadMoneyFemaleTuxedo.esp 35 st.esp 36 No Weapon Confiscation.esp 37 SexoutPosNew.esp 38 SexoutSexAssault.esp 39 SexoutFadeToBlack.esp 3A GG_VirginGirl.esp 3B SexoutSex.esp
deljason Posted December 28, 2015 Author Posted December 28, 2015 try starting a new save and report back. I ended up giving up and found a save from a few hours earlier that was working. It was as I suspected, the stalker attack where the NPC wasnt visible due and the character was up on the catwalk appears to have been the issue. The closest save before that event worked. I ended up having to turn all stalker attacks on sleep/wait off for non-humanoids. It appears those work but the non-humanoids bug and then break the mod.
Monosandalos Posted January 4, 2016 Posted January 4, 2016 I'm having the same issue as well. I first noticed it in Nelson where I got the message "Because you are busy, the legionary goes to Veronica instead" (or something along those lines). Dialogue initiated animations don't work, it almost seems that my character is already flagged as "engaged". The masturbation shortcut doesn't have any effect either. I've loaded saves from a couple of hours back and the issue is still there, I have to go really far back for this issue to disappear. Is there a console command / other way to clear the status of the PC? I will search around the forum in case I find it mentioned elsewhere and in the meantime if someone has any ideas, or knows the command, I would really appreciate the help so I don't have to re-play several hours of missions. Also, I'm not sure if it's the stalker (sleep/wait) attack mod that is responsible (or solely responsible) as I've had this occur before when I didn't have that mod installed. I think the only "trigger" to the mod breaking I've seen is when the NPC disappears during the animation (like they have left the cell), followed by the animation for the PC completing as normal. Not sure if this helps.
Odessa Posted January 5, 2016 Posted January 5, 2016 A few frames after sleep/wait it seems the engine sometimes moves actors around, but if the sexout call started before this they've already passed the validation. I added a workaround to '96 beta5 to delay all calls for 1 second after sleep/wait, that should hopefully avoid this. In theory sexout should detect the call didn't finish properly and clean itself up, although it sounds like that hasn't worked. I would need a debug log of an act that failed to say more. I'm planning to make it more robust in the future.
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