Yuni Posted December 21, 2015 Posted December 21, 2015 I updated FNIS the other day to version 6.2, with creature pack 6.1. Now whenever I run it, it IMMEDIATELY produces this error upon hitting 'Update FNIS Behavior' as soon as it processes the very first mod. This happens to be Defeat, but given it's on mod number 1 I have a feeling this problem is more directly related to FNIS itself. It shouldn't be running out of space on the very first mod. I updated my Microsoft .Net framework when I updated Nexus Mod Manager. I use Mod Organizer, but some things need to be installed outside of MO, which normally falls to NMM (Nexus Mod Manager), but given NMM has moved to a virtual file tree like MO, I tried installing FNIS manually when this problem arose. The problem, however, persists. FNIS seems to have an array size of 0 when storing animations... is anyone else having this problem as of the latest update? I will post this in parallel to the Nexus comments, if Fore does not frequent here. Note: FNIS correct processes XPMS2HD (Maximum Skeleton Extended) and the two patches (Gender specific animations and Skeleton Arm Fix) correctly. As soon as it tries to read its first mod, it produces the above error.
NamelessRogue Posted December 21, 2015 Posted December 21, 2015 nothing need to be installed out of MO except skse, enboost, ssme (not needed with skse), tes5edit + addon scripts, loot, performance monitor, wyre bash, thats all i can think off. try moving your fnis.esp above any mods that have animations mine is around middle of load order directly below dual sheath redux of course your fnis patch output folder is still at bottom of mod list (below dsr output if used) and skeleton near top of load order basically the bottom of mod list should be like this -Bash patch folder -Any other patch that needs to go under this eg (patchus maximus folder) -DSR Output -FNIS Output this is assuming since you updated ... fnis.esp may be out of place.
ayala84 Posted December 29, 2016 Posted December 29, 2016 Below is the Copy/Paste of text fixing this from this link. ________________________________________________________________________ Recent Change(s)2016/07/19FNIS Behavior 6.3 XXL: (Optional release) Increases the maximum number of animations by 50% (8000 to 12000) Adds Alternate Animations for npc_turnXXX.hkx Note: FNIS 6.3 XXL will run slower on PCs with little memory.It is also likely, that using mods with a total of more than 8000 animations will increase the likelyhood of load CTD. How much? I don't know. Use at your own risk.2016/06/07FNIS Behavior 6.3: Fixes an error 9 bug (index out of bounds) when generating with more than 1000 "Sequenced Aniimations" Fixes a (windows) bug which prevents starting the generator when there is no font package "Arial" installed on the user machine Adds detailed exception information in case the OS fails to start the FNIS User Generator in other situations Added a patch (behavior file modifications) for tktk1 mods TK Dodge, Ultimate Combat, TK Combat New/updated translations of FNIS generators: Japanese (thanks to yohru), Portugues (thanks to fofaun1417) ________________________________________________________________________ The optional release causes this issue with a high number of Animations installed, so choose the main release over the optional. Granted, I took the lazy no-brainer way out, reinstalling the main and moving Halo's Poser + Pinup Poser animation suits to another folder to generate a file in the index first. Then reinstall FNIS 6.3 XXL after the file index has been created. If Rogue's solution didn't work for you, this should.
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