aphonia Posted December 16, 2015 Posted December 16, 2015 Hello, hope all is going well for everyone this week. I was curious if there was an easy way to change some of the enemies to custom characters. Two examples would be like the Giants and the Draugr? So like for the Giants I was hoping I could somehow point them to keep all of their characteristics, but change the body types to just regular male and female Nords and then say make them 120% the regular size or something like that and put custom costumes on them? And same with the Draugr, just make custom characters and put custom armor on them put keep everything else exactly the same. Is there a way to just point them to the skeleton and body files I already have in my data mesh folders or do I need to do something completely different and much harder than what I'm thinking? I hope that makes sense.
aphonia Posted December 17, 2015 Author Posted December 17, 2015 So I tried to put just the body mesh in the meshes directory for giants, and they came out horrible. So just putting those in there didn't seem to work. Curious if anyone has any suggestions?
Guffel Posted December 17, 2015 Posted December 17, 2015 I don't think I understand what you are trying to reach here? Do you want to make a giant behave like a npc or do you want a giant to behave nomally but look like some male npc?
aphonia Posted December 18, 2015 Author Posted December 18, 2015 I have a custom NPC with custom armor made and then I made their size like 135% larger than your typical character. So I want that to be a giant instead of the typical giants in the game. Hope that explains it a smidge better.
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