Jump to content

Need help in making falmer animations


AnubiSs2167

Recommended Posts

Posted

Hey guys, ive runed into unexpected problem while trying to animate falmer. Model gets super deformed.

 

f4n6vo7.jpg

 

 

I have runed into this problem before, usally was caused by removing some bones by accident or overating falmer parts when merging scenes with other actors. Always acompanied with alot of max export errors.

This time max gives me no errors and i can't even export unanimated vanilla T pose.

This is what havok export windows says :

 


 --- Configuration: Animations ---
     Create Skeletons Filter
        Root Node Name:NPC Root [Root]
        Num Bones: 78
     Create Animations Filter
         Animation
            Length: 3.333333
            Frames: 2
            Annotation: absent
     Extract Motion Filter
        Motion extracted using 2 samples
     Spline Compression Filter
         Compression
            Number of blocks: 1
            Size of largest block (PlayStation®3 SPU): 1808 bytes.
            Original Size: 9984 bytes. Compressed Size: 1796 bytes.
            Compression Ratio: 5.559020:1.
     Footstep Analysis Filter
     Prune Types Filter
        Removing hkxEnvironment ("Environment Data")
        Removing hkxScene ("Scene Data")
        Removing Resource Data completely.
        Removing 1 skeletons.
        Removing 0 mesh attachments.
        Removing 1 Transform and 0 Float  identity binding index arrays from 1 bindings(s)
        Removing 0 skins.
     Write to Platform Filter
        Wrote layout for [Tagfile] to file [D:\Programs\3Ds Max\3ds Max 2012\scenes\1m.xml].
    Finished in 00:00:00

 

 

Does anyone have any ideas? Lets give falmers some love :(

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...