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My self-made helmet will turn black...


adrenaline

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Posted

KVSev.jpg

 

This self-made "helmet" will turn black when the character is in the room,

but sometimes the texture of it will be correct again in some of the rooms, I can't figure out why:huh:…

Could anyone tell me the reason of this error?

 

 

By the way, Could anyone tell me how to use "Spoiler" in the article?

 

Posted

step 1

open the helm up in blender look for that vcol lighting button and make sure that is not pressed

 

step 2

if vcol lighting is not pressed, try going into edit mode and flipping your normal

 

step 3

open nifskope and check your material values

 

step 4

if the problem persists open the mesh up in nifskope. click on the helm obj in the window and export it as a obj. import the obj into blender, delete the material properties, textures, uv map ect and start over again

 

to use spoiler tags type "[spoiler}insert shit

" with out the quotes

 

Posted

another thing occured to me that could be related to this issue, be sure that you do not have multiple mats assigned to the mesh. having multiple mats will also cause this

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