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Help : advices about a mod building


Delzaron

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Posted

Hi

 

As you know, I have several projects on paper :

 

- TID, a falmer themed mod, in progress.

- a remake of Bravil underground... so a slaver mod.

 

I got the idea to miw these ideas into one mod : Ibn city will be support, and I will develop the falmers agents and Lady Karetek to build a slaver faction. Player will made an arc of quests like Bravil underground one.

The city already cointains an Inn, a slaves quarter (I will add a traning grounds), etc...

 

But I already know somebody else is developing a Bravil underground mod, and I don't want to intefer with hos project).

 

But I don't know if it's a good idea. The wood houses of Bravil underground were nice and more lore than a Skaven like Falmer faction...

 

So, I request your advices... I wish to not develop a plenty of things and put it in the trash, I have other mods to maintain and develop (FTD is finished, now it's just adding nice things like Simple Slavery connection, functionable merchants (two available in FTD1.9), and some drunk people in the city)(Ravenous is finished, It's need some fixes, i have no news of the mix with Namira goat mod)(AFS is also finished, just (less) plenty of bugs to fix :( ). (I'm stuck on BWR, I have no ideas how to build the blackmail quest line)(I abandonned the giant mod idea).

 

So, If you have advices, It will be welcomed !

 

Thanks in advance

Posted

Building a big mod, may make your final release far away.

Building small mods is faster, but then merging them will be a pain.

 

My advice: make stable one of the two mods (any one you like), then expand it to include the second mod (that you will abandon before completing, and use it only to "scrap" parts to be used in the other mod.

 

Cordialement,

Posted

Sure.

 

But I still have a question : does I need to create a slavers den, and a falmer den (this is already done) and separate them (so, player as a falmer will infiltrate the slavers), or put them together (slavers will work for falmers, and the slavers city will be in fact the falmer city).

 

Posted

I never saw a story line where slaves were working for Falmers.

I like this approach.

Posted

But it's a little complicated...

 

The idea i got is finsionning the bravil underground and the falmer mod.

 

So, Ibn, the daedric giant chaurus (avatar of Molag Bal, god of falmers), the pure falmers (elf like falmers : evoluted), and dwemer city in an giant cave. That is done.

Falmer agents and servants are human who work for falmers... former slaves often, or member of pure falmer famillies.

And Ibn falmers have lot of slaves...

 

Due to their hate of surface people, they try to weak and corrupt them by any means : poison, skooma dealing, slavery.

 

Slavers, in this case, will be some Pure falmer,s and the human who work for them.

 

The problem is I don't know how I can build that : do I prepare some spaces for them inside the falmer city, or preparing a small slavers city, connected to the falmer one ? (and of course ruled by the same masters).

 

In TID current version, player made an enquiry about disapearing people, and be enslaved by falmers... he met some other slaves, some pure falmers, but also some human who serve or work for the falmers...

At a point, the player will be accepted by the falmers as a servant, and will work for them.

The point is : how I can mix it with slaver guild to make a good mod... if it will be non sense, it will not be good...

 

 

 

 

Edit : maybe I got an idea :

 

- turn the mod into a pure slaver mod.

At a point of the prologue, the player will need to made a choice between Azenith Derleth and Frabbi. If player choose Derleth path, player will be tested and turned into a falmer servant. If player choose Frabbi one, bad end or avort mod.

 

- quests arc : mostly slaver themed mod, like bravil underground, but with Skaven lore, like plots between slavers rulers.

 

- The city : two options :

  • making a mixed falmer/human city : human servants, slavers, etc... will mostly life into wood houses and caban, at the bottom of dwemer ruins. Most of the slavers more important NPC are falmers, and are occupied to made plots to increase their power accros skyrim. Most humans are slaves, agents, servants; etc... most of falmers are servants and warriors, and are preferentially located in the dwemer ruins, or surrond the city to protect her. The city will need to be entirely redone, but it's not the fiorst time I rebuild a small world from scrath... I'm skilled in that... the result will be a kind of blackreach with lot of human things into... strange... like Skarogne http://bibliotheque-imperiale.com/index.php/Skarogne?cprotect=1
  • separated cities : one, little, in wood (solitude farm buildings) for slavers and servants, and one for falmers... of course most important slavers NPC will be falmers.

I don't suceed to made my choice by myself. Please Help !

 

The idea is to save the mod ! For now, It's very less interesting than AFS, FTD and Ravenous... AFS develop a lore faction, FTD have a good story and bring a functionable little city, Ravenous is for special tastes but is a good beta... TID, I'm blocked, the actual direction of the mod don't fit my objectives and the community taste.

 

 

 

 

 

 

 

 

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