jndptrsn Posted October 31, 2015 Posted October 31, 2015 Hello I was looking around for a way to specifically make the playable character have it's own body (bodyslide) meshes AND armors (same bodyslide preset as the body for the PC) to match. BUT all the NPCs use a different body and armor roster than the playable character. Now I've found other threads where I believe people tried to ask for the same thing, but were misunderstood judging from the responses. Forgive me I'm going to type this up somewhat lengthy to make sure it's not confused or anything. The other requests were all referred to the Custom Races mod on the nexus first and foremost. However, that mod only seems to make the body meshes and NOT the armors exclusive resulting in the PC not only not appearing exclusive when wearing armor, but also not looking like their custom exclusive body mesh would fit into the armor properly. Another suggestion was for the PC Exclusive Armor Path (PCEAr) mod. While I can see this having more potential than the Custom Races mod for what I am talking about I have a bit of an issue with the fact that it makes all NPCs simply vanilla in order to do so. If I have to customize a custom player race in order to achieve what I need then tell me that would be the only way. If not I feel like somewhere out there is a sweet mod aiming specifically for what I am looking for where I can bodyslide a default body and armor set for all NPCs and then a unique body and armor set to fit the PC only body. If this exists and if someone can point the way then please please please! If it doesn't already exist then would it not work to simply use a custom race > set up the PC desired bodyslide meshes in a default sense (for all characters > copy the created meshes over to custom race > go back into bodyslide and make the NPC desired bodyslide sets for all NPCs? In my mind I feel like that would result in the custom race having the initial body and armors created in bodyslide so long as bodyslide does not overwrite custom race file pathing too, and then the npcs get the second bodyslide created listing of body and armors. Or is it not that simple? Perhaps a giant pain in the ass through CK is more in order? Maybe it's not worth the effort, but I wanted to be able to have unique "assets" for.... well RP purposes I suppose hahaha. BUT while having it still immersive in the sense that the PC custom body/armor does NOT snap into different body shape when putting on armor that is across the board for all NPCs.
Guest Posted October 31, 2015 Posted October 31, 2015 Hello. The problem is that Armors (pretty much anything a NPC can wear) are linked to Races. So if you have a custom race for the NPC, then you can have custom Armors just for the NPCs. Yes, you can edit the meshes in BodySlide. But for sure you need to spend time in CK (or TES5Edit, if you really wish to follow the perverse path) to have the (copy of the) armors set just for the race you will use for the player. So: Armor -> Races that can use the armor. If a race can use an armor, probably it will (of course why and when is a totally different argument.) Hope this helps.
Gameplayer Posted October 31, 2015 Posted October 31, 2015 Hello I was looking around for a way to specifically make the playable character have it's own body (bodyslide) meshes AND armors (same bodyslide preset as the body for the PC) to match. BUT all the NPCs use a different body and armor roster than the playable character. Now I've found other threads where I believe people tried to ask for the same thing, but were misunderstood judging from the responses. Forgive me I'm going to type this up somewhat lengthy to make sure it's not confused or anything. The other requests were all referred to the Custom Races mod on the nexus first and foremost. However, that mod only seems to make the body meshes and NOT the armors exclusive resulting in the PC not only not appearing exclusive when wearing armor, but also not looking like their custom exclusive body mesh would fit into the armor properly. Another suggestion was for the PC Exclusive Armor Path (PCEAr) mod. While I can see this having more potential than the Custom Races mod for what I am talking about I have a bit of an issue with the fact that it makes all NPCs simply vanilla in order to do so. If I have to customize a custom player race in order to achieve what I need then tell me that would be the only way. If not I feel like somewhere out there is a sweet mod aiming specifically for what I am looking for where I can bodyslide a default body and armor set for all NPCs and then a unique body and armor set to fit the PC only body. If this exists and if someone can point the way then please please please! If it doesn't already exist then would it not work to simply use a custom race > set up the PC desired bodyslide meshes in a default sense (for all characters > copy the created meshes over to custom race > go back into bodyslide and make the NPC desired bodyslide sets for all NPCs? In my mind I feel like that would result in the custom race having the initial body and armors created in bodyslide so long as bodyslide does not overwrite custom race file pathing too, and then the npcs get the second bodyslide created listing of body and armors. Or is it not that simple? Perhaps a giant pain in the ass through CK is more in order? Maybe it's not worth the effort, but I wanted to be able to have unique "assets" for.... well RP purposes I suppose hahaha. BUT while having it still immersive in the sense that the PC custom body/armor does NOT snap into different body shape when putting on armor that is across the board for all NPCs. You can do this. You want to use Basvanbeus mesh and texture changer V2 on Nexus. That gives each race and sex its own mesh and texture. Then you use PCEA to give the player character unique armor look for every vanilla outfit and armor. You can take it a further step because Basvanbeus placed a unique texture folder for each 25 point weight increment ie 25, 50, 75, 100. This can means that using the texmex mod included in Bodyslide you can create a special muscle map for those incriments. Then you reverse build the Low High Weight in Bodyslide (easy use sliders yo) and use Dynamic Muscle Growth mod by Gopher. -This playthrough means that >You start as a fatty >As you get physically trained your boobs decrease in size >Your muscles across the body become visably stronger over time >This will look a lot like the game Fable, player character will visually dynamically reshape over your play time. How do I know this....Cause I have already done that play through at least 5 times. Plus uh all the NPC's have unique bodies rather than the same too, only thing to really make it go crazy would be if someone dedicated a race specific armor folder for each race and sex...Then it'd be fantastically crazy. Someone did try, I seem to remember they separated the 8 races into 3 catagories at least but I cant remember the mods name. Yes given the shear number of vanilla replacers and Bodyslide options plus all those Outfit Studio Conversions this would be quite a play through but also it is a monumental task to set this up it takes weeks. However the shear visual diversity of this approach for player and npc's is quite amazing actually given all the different bodies and textures available. So if you find that mod that gives unique armor to race for vanilla armors well my friend that would be something.
jndptrsn Posted October 31, 2015 Author Posted October 31, 2015 Hmm I have used the CK so far just to edit environmental bits or create new dungeons, but I guess I didn't use it enough on the character side (bc of fear I'd break something) to be aware that armors were tied to each individual race. That makes a lot more sense to me now. So with it tied to default races if you were to change the body/armor types of one race and NPCs could obviously be that race then you can't accomplish the desired effect of uniqueness (well... at least across that race)? If that's the case then how would I actually go about altering a custom race's body and armor types since no default NPCs would be that race and thus have that file pathing? Could I technically do what I originally thought and just copy the desire bodyslide body and armor to the race file path and then go and create the NPC body and armor with batch build for the default races? I guess I'm not really sure what exactly has to get altered between the race/armors in the CK...
Gameplayer Posted October 31, 2015 Posted October 31, 2015 Mods list you want to get this effect Basvanbeus Mesh and Texture Changer Player Character Exclusive Armor Dynamic Muscle Growth Bodyslide/OutfitStudio Several Vanilla Packs with Bodyslide data Various Skins for preferred bodies I must have misunderstood you.
jndptrsn Posted October 31, 2015 Author Posted October 31, 2015 I thought PCEAr made all the NPCs into vanilla body/armors though... Is there a way around that? Unless I'm misunderstanding the meaning of this here is a quote from the more detailed description that had been deterring me thus far: "The armors look and behave exactly the same as the original, vanilla ones." Is that race separation the Body by Race mod? Seemed like more of a hassle than it would be worth with that many file paths to alter and copy around when I considered it I think thats pretty awesome to be able to change the texture and mesh by weight! The thing I'm trying to aim for the most is that I'm not too worried about the NPCs looking all the same (aside from weight sliding differences) - they will have their differences good enough for me going from 0 to 100 weight, which I have set up via extreme differences via bodyslide. I guess I just wanted to take it a step further and have a different weight slide range that took it a step further for the character. Pretty much: you possibly have a favorite model that might have a unique body - wider hips than normal/what you'd expect for example. That makes them stand out as the one you go to for features that no other or at least most* other models would not possess. If roughly 25% ish of the population had abnormally wide hips then it would really take that something special away. I'm just trying to achieve that.
yatol Posted October 31, 2015 Posted October 31, 2015 But for sure you need to spend time in CK (or TES5Edit, if you really wish to follow the perverse path) it's easier to mess with that in tesedit you install bodychange equipping vanilla armors won't load anything with that nude body, one problem taken care of you don't have 500 armors for whatever body you are using you just copy paste a random armor, and edit it to load the ones you want to wear no need to make gloves or boots, there's the invisible vanilla armors for that give all armor addon of the outfit to that armor instead of wasting your time to create a bigger mess in your inventory
Guest Posted October 31, 2015 Posted October 31, 2015 it's easier to mess with that in tesedit Good point, @yatol, but is more a matter of preferences. If you really know what you have to do, then TES5Edit is quicker. If you are an absolute beginner, then both will be a pain. (And you will get less help on internet for TES5 compared to CK.) I am an old guy, and I use it only for cleaning.
jndptrsn Posted October 31, 2015 Author Posted October 31, 2015 @ Yatol - Sounds like more the thing I was looking for, though a closer look seems to suggest is has limitations on how many pieces of armor (max 10?) you can have in the "wardrobe"? Or do they mean to say that as in you can have up to 10 entirely different complete sets of body/armor meshes on standby? Perhaps I might be just pushing my luck at this point with the process of even beginning to make this happen being more of a work load than it might be worth...
yatol Posted October 31, 2015 Posted October 31, 2015 If you really know what you have to do, then TES5Edit is quicker. If you are an absolute beginner, then both will be a pain. (And you will get less help on internet for TES5 compared to CK. to do something in ck, you have to know what you are doing to do something in tesedit, there's no need to know what you are doing have no idea how to do that in ck but copy pasting that selene kate quest in sofia esp and editing it, easy stuff and in tesedit, you can compare with the original by looking on the left
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