corndawgz82 Posted October 29, 2015 Posted October 29, 2015 I was wondering if there were a way to bind certain items to player when naked. I have few quest mods in Sexlab that cuts to a scene during the quest where it completely takes away everything in the players inventory including the gear worn on character. Is there a way to keep or bind certain clothing on the character so during the scene change? So it keeps the certain gear or weapon in inventory?
Guest Posted October 29, 2015 Posted October 29, 2015 You can do it. But this require a small mod (with just a quest, a reference alias, and a small simple script.) I can provide the skeleton of the script if you like.
corndawgz82 Posted October 29, 2015 Author Posted October 29, 2015 You can do it. But this require a small mod (with just a quest, a reference alias, and a small simple script.) I can provide the skeleton of the script if you like. You mean like make my own small mod? I know nothing about moding. I thought maybe there was other options for these types of things. The recent version of sexlab 1.60.2 hotfix seemed to have added a new stripping option, but that only worked for sex animations not for quests from other mods. I mean, sexlab quest mods have been out for quite awhile so maybe I thought there were some mods out there already to keep certain things on during the quests for example, when your player gets enslaved they strip her naked completely including the lingerie(hoping that they didn't remove those too). Hope I can get a solution, it's not a biggie, but be nice to have rather than consoling all the items back in the inventory...
gtcard Posted October 31, 2015 Posted October 31, 2015 it sounds like being stripped of all your items is a mechanic of the mod, so maybe check that mod to see how you can get the items back, or if there's a setting in their MCM menu to prevent taking all your items? If not you can probably just make a batch script to add all the items back, if that's what you're doing now anyway. At least it's faster and you only need to run the script instead of typing every single item in. Or use AddItemMenu on nexus; it lets you load all the items from an .esp and take from them as if you're looting a chest. Works anywhere
karlpaws Posted October 31, 2015 Posted October 31, 2015 Quest items are never removed from your inventory, so things like the two handed sword Adriannehas you take to Proventus is handy in a number of cases. I think they also have zero weight, so that sword in particular is useful in the early game. Depending on which items you want to keep, you could open the creation kit, open the skyrim.esm and save items as quest items, and save that as a mod. Course, you'll never by able to drop or sell those items, ever, once you get them, but you'll never lose them when you're supposed to running around naked, like the Cidna Mine quest has you do.
-alpha- Posted October 31, 2015 Posted October 31, 2015 what about adding keyword Sexlabnostrip to the items keywords.
corndawgz82 Posted November 1, 2015 Author Posted November 1, 2015 Quest items are never removed from your inventory, so things like the two handed sword Adriannehas you take to Proventus is handy in a number of cases. I think they also have zero weight, so that sword in particular is useful in the early game. Depending on which items you want to keep, you could open the creation kit, open the skyrim.esm and save items as quest items, and save that as a mod. Course, you'll never by able to drop or sell those items, ever, once you get them, but you'll never lose them when you're supposed to running around naked, like the Cidna Mine quest has you do. liking this idea. Yeah, I was getting to this same idea. Soul binding certain items just like certain un-equippable quest items, then saving as a new esm. Only problem is I have certain mods that doesn't load properly on CK, and it's not just 1 piece of gear, and may change later on the game play. Only if there was a mod that lets you bind certain gear to player or npc would be pretty useful.
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