Velekayl Posted October 27, 2015 Posted October 27, 2015 Hi, Just looking for some help with my mod installation order! I tried to install mods earlier with NMM, but I think I installed them in incorrect order, so some overwrite other mods which shouldn't have. So how is this for a Mod Installation Order. PS: I am using Mod Organizer this time! 1. SKSE 2. CBBE 3. Bodyslide 2 and Outfit Studio 4. Remodeled Armor for CBBE Bodyslide TBBP HDT 5. FNIS Behavior - Always Necessary 6. FNIS Creature Pack 7. FNIS Behavior Fix 1 Complete 8. FNIS Spells 9. Realistic Force 10. XP32 Maximum Skeleton Extended 11. HDT Physics Extentions Then from here I would used Bodyslide to create my Character. 12. SexLab Framework 13. Non-SexLab Animation Pack 14. SexLab Creature Animations 15. Unofficial Dawnguard Patch 16. Unofficial Dragonborn Patch 17. Unofficial Hearthfire Patch 18. Unofficial Skyrim Patch 19. Unofficial High Resolution Patch 20. Schlongs of Skyrim 21. Female Facial Animation 22. SkyUI 23. Racemenu 24. FNIS Sexy Move 25. SexLab Amorous Adventures 26. SexLab Aroused Redux 27. Fus-Ro-Dah - Silent Voice 28. Nusbie Voices - Main File 1 29. Nusbie Voices - Main File 2 30. SexLab Doggy Style Sounds 31. J Containers 32. More Nasty Critters 33. Horny Dogs of Skyrim 34. Skyrim Immersive Creatures 35. Bad Dog's Immersive 36. SexLab Werewolves 37. SexLab More Creatures 38. Summon Big Cats Mount 39. Big Sexy Cats 40. Hentai Creatures Expanded 41. Bestial Essence 42. Zaz Animation Pack - Main 43. Zaz Animation Pack - Textures 44. Zaz Animation Pack - Patch 45. SexLab Horny Followers 46. Dripping When Aroused 47. Sex Finder 48. SexLab Romance 49. SexLab Dangerously Nude 50. SexLab Dangerous Nights 51. SexLab Match Maker 52. SexLab Solutions 53. SexLab Sex With Thieves 54. SexLab Defeat 55. SexLab Horrible Harassment 56. Immersive First Person View 2.7 57. Immersive First Person for SexLab 1.1 I only used NMM in the past, and it seemed that Installation Order was important, because I got notifications to overwrite files. I think I messed that part up. Does the same thing happen with MO? I do plan to use LOOT once I have all mods installed into MO. Is that all it will take? Is this too many mods to use right off the bat of a new game? And then I will run the game with SKSE. Sorry for being a complete noob! And Thank for the help!
RitualClarity Posted October 27, 2015 Posted October 27, 2015 MO has LOOT inside it.. Use it when you install your mods and for the most part you will be at least 99.99% there. (Right side). The left side is easier. Just keep in mind what mods are to overwrite others (like you realized later with NMM) and move them to that location. Just don't do it on a major Profile as it might mess up the saves.. Best to do it on a "Test" profile. Then find out your perfect load out left and right and you should be fine. The left side (where mods are installed and activated at) even has a experimental LOOT function for those few occasions where there might be serious problems. Take those suggestions under serious consideration and only ignore them if you know you are right. There is a MO thread for this. Link in my sig. Go there and introduce yourself and ask those MO questions there. There is a mountain of info there and loads of people visit that thread regularly that know MO very well. ( and Skyrim as well)
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