xarathos Posted October 26, 2015 Posted October 26, 2015 Wasn't sure of the best place to pose this question so I thought I'd throw it out here. Firstly, the situation. I'm currently digging into scripting for the first time in my life as an experiment with FNIS 6, trying to make my own mod to add spear animations as a proof of concept for myself. That part, I've figured out, remarkably. The animations apply correctly on equipping the weapons, and I've started adding spear focused balance tweaks in a perk that adds and removes itself on equip (similar to the way silver weapons already work). All of this is, so far, working perfectly. What I'm after is a way to change the equip position of a weapon when it's equipped, then change it back to whatever it was before when it's unequipped. It seems like it should be as easy as getting the current value, storing it in a variable on equip before sending the new value, then passing the original back on unequip. But I'm a little overwhelmed by the scope of the relevant script, frankly, so I thought I'd ask if anyone out there has some ideas of where I should be looking, or whether passing a value to XPMSE like that is even possible. I'm basically looking to ensure that, say, shortspears are always sheathed on the back, regardless of the player's setting for swords
Rayblue Posted October 28, 2015 Posted October 28, 2015 Ask here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
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