Lein Posted October 26, 2015 Posted October 26, 2015 View File CBBE HDT Onechanbara Kagura SetYou do not need the orginal mods, it is based on XiNAVRO's work here with the thong option from MegaLov's ThreadYou need both files from the downloads section, do not use the orginal mod with the bodyslide files, it will not display properly as the armor has been broken into multiple pieces and color options have been added.I added a HH version of the boots that work with RaceMenu or NiOverride, NOT the HDT HH system. If you do not have racemenu installed, the HH boots will clip through the ground but it will not crash your game.As with XiNavro's creation, there is a hat with the Hair, and one without. It will clip with most hair mods, not much I can do about it other then disable the hair altogether. There is in Alternate esp file which uses slot 32 for the bikini top for users who are in danger when running around naked. The original esp only uses slot 56 for the top, if you are wearing the top, or all the separate pieces together, the game will see you as naked still. If you need the alternate version, be sure to download the original first as the alternate does not contain the texture files.--at some point I messed up the scaling on the bikini top, the stand alone one, not sure how but I redid it. Submitter Lein Submitted 10/26/2015 Category Armor & Clothing Requires Racemenu or NiOverride for the High Heels to work Special Edition Compatible
zax Posted October 26, 2015 Posted October 26, 2015 Another quality conversion of one of the best armors ever created. I really like that, unlike other modders, you actually improve the original outfits (optional shapes, recolors, HH support) instead of just simply converting them. Keep up the good work! +1
darkconsole Posted October 26, 2015 Posted October 26, 2015 asking a cbbe converter for uunp XD lol - i was trying so hard to remember what outfit that hat came from - great that this popped up.
Justoutthere Posted October 26, 2015 Posted October 26, 2015 Any chance of having them in UUNP files? Well it does say its bodyslide so shouldn't that be an easy conversion using your bodyslide settings?
Papadrino Posted October 27, 2015 Posted October 27, 2015 Thank you very much this is great. Color options, hats with hair or with the npc hair, able to combine the different parts with each other and with other armor and clothing, and ready to use in bodyslide, I'm in heaven. Thanks again and +1.
Lein Posted October 27, 2015 Author Posted October 27, 2015 I dont plan on doing any UUNP conversions in the near future, sorry Thank you for the kind words! I am working on updated bodyslide files to get rid of the clipping with some of the more extreme sliders...
zax Posted October 27, 2015 Posted October 27, 2015 lol, I just noticed that you added zap toggles for holsters. Could you add toggle to remove belt's back hoster as well?
bytion Posted October 27, 2015 Posted October 27, 2015 I don't use RM but it's great conversion, I just made a HDT HH system version myself.
Lein Posted October 27, 2015 Author Posted October 27, 2015 I'll add a zap for that one too, all those big leather loops just get in the way of the view.
Fisk Posted October 27, 2015 Posted October 27, 2015 Question, how do I add the items? I can't get the help command to work. Edit: Ok, got it, it was a problem related to non-english keyboard, fixed by changing the console key.
t3h0th3r Posted October 29, 2015 Posted October 29, 2015 I don't use RM but it's great conversion, I just made a HDT HH system version myself. You actually only need NiOverride for the Heels.
Lein Posted October 30, 2015 Author Posted October 30, 2015 Glad you got it worked out Mr. Fisk, all of the pieces should show up at a forge for crafting as well. I keep hoping for an update to lootification which will allow the extra pieces to be distributed. It works fine for me with head/body/hands and feet, but the rest of the slots I cant get to lootify. If you havent used it, it is worth the little bit of work you have in setup to get your custom armor mods to appear on mobs! The info T3hOth3r posted is correct, if you do not use or wish to use Racemenu, you can use NiOverride and the heels will function just fine. Something I suppose I should put in the description... Thank you, T3hOth3r, for this reminder!
zax Posted October 30, 2015 Posted October 30, 2015 I'll add a zap for that one too, all those big leather loops just get in the way of the view. Exactly my thoughts, lol. Thanks for adding new toggles in 1.1b! "Rear Belt Loops" is working as intended, but I wonder what "rb belt00 a" and "rb belt01 a" are supposed to do?
Lein Posted October 30, 2015 Author Posted October 30, 2015 darnit, those were the two zaps I combined to make the main one. I thought I deleted their entries, I'll have to fix it when I get home.
Budroi Posted October 31, 2015 Posted October 31, 2015 out of curiosity could a modification be made so one of the parts is designed for slot 32. Perhaps the bra. If you wear all the parts currently and not the armor (the whole set in one) the game still considers you naked. Problematic, for those who run other mods where being naked can be *dangerous*.
Lein Posted November 1, 2015 Author Posted November 1, 2015 Budroi, here is a version for you to test for me. I edited the bra to use 32 and its original slot, and then updated the bodyslide files to have the reference body in the bra, so you will also need the updated 1.2 bodyslide files or your body will be invisible. This is the esp file only, you will also need the main download to get the resources. Onechanbara Kagura Set.esp
Lein Posted November 2, 2015 Author Posted November 2, 2015 No, this esp is an alternate, with bodyslot 32 and 56 for the bra instead of just 56. Just wanted to make sure I didnt mess anything else up before I stuck it as the main. *wrong slot was listed...
Budroi Posted November 2, 2015 Posted November 2, 2015 Budroi, here is a version for you to test for me. I edited the bra to use 32 and its original slot, and then updated the bodyslide files to have the reference body in the bra, so you will also need the updated 1.2 bodyslide files or your body will be invisible. This is the esp file only, you will also need the main download to get the resources. Onechanbara Kagura Set.esp preliminary testing (not started in game yet).... Bodyslide 1.2 files are not in the same file placement as older version. 1.2 has everything in the ShapeData folder while the old versions has everything inside OneChanbara in the ShapeData folder. so they look like this 1.1 - ShapeData\OneChanbara\Kagura Bikini Top 1.2 - ShapeData\Kagura Bikini Top but the xmls are still targeting the 1.1 *I fixed these all internally on my end for now and will test in game. And with BS 1.2 files, were there any changes made to anything other than the bikini top. I already added HDT collisions to everything and it would save a good hour of time if i didn't have to redo them all again. *edit after in game test* There is no change in game from the original esp. However I think i know what you did and if i am correct I can have a fixed esp for you shortly. *edit 2* it seemed like you were try to get the bikini top to use slot 32 and 56, while also keeping the version that used only slot 56. Without two separate Armor id's thats not possible. However Armor Addons do not function the same way. Here is a fixed\modified esp. Onechanbara Kagura Set.esp its the same as the one you wanted me to test but with a small change. I made copies of all the bikini tops Armor Id's and then told the new ID to use slots 32 and 56. I keep the name and ID's the same, except the Armor ID will have "body" at the end, while In game the new piece will have " (Body)" With this there are two separate Bikini tops in game but both use the same mesh. One will be body armor (like I was asking for) while retaining the separate Bikini top (like original) --And while I was at it I fixed the file pathing issue with the Bodyslide files. OnechanbaraBodyslide1.2.1.7z This has all been tested in game and i came up with no errors.
zax Posted November 2, 2015 Posted November 2, 2015 Is it really necessary to have it use slot 56 along with 32? The less slots it uses the better.
Budroi Posted November 2, 2015 Posted November 2, 2015 Is it really necessary to have it use slot 56 along with 32? The less slots it uses the better. Ideally, yes. that option would require making a separate Bodyslide for the bikini top where everything is slot 32. I can not make bodyslide files so I made do with what was available. If an additional bodyslide file is made for a separate top that is slot 32 only I can easily redo the esp to reflect that change.
Lein Posted November 3, 2015 Author Posted November 3, 2015 Thank you for the Bodyslide path fix, Budroi, I forgot the Onechanbara folder when remaking my 7z file! I am sorry the quick patch I posted did not work for you, I tested it only briefly with the mods I have installed and none of the other NPCs made any comments about my nudity and the personal desire buildup of my character set as an exhibitionist didnt increase more rapidly with the top on as it does when she is naked. I do not know which mod you needed the change for and am unable to test it with an unknown mod. I'm glad you were able to fix it for yourself and I hope others find it helpful as well! I dont believe I changed any of the other pieces with the bodyslide updates, what type of HDT options are you adding to the armor?
zax Posted December 18, 2015 Posted December 18, 2015 Hey Lein, I remember (from before forum rollback) that you were fixing rotation of the boots from this set. Is this version included here or you never finished it? If so, then do you plan to upload it at some point?
Lein Posted December 27, 2015 Author Posted December 27, 2015 Sorry Zax, I left it in an unfinished state, and fallout 4 took over. I'll get back to it soon, I think. Been playing/modding skyrim again lately, mostly toying with SMP HDT.
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