tacomarine Posted October 21, 2015 Posted October 21, 2015 Alight so I guess i actually have two questions, the overall being that I never understood how dialogue is selected in game, why do almost all the vanillia records have no topics in the choices box but still function like a dialogue? Ugh. My current issiue that I'm having trouble with (the one in the title) is selecting a new dialogue topic to function as a greet topic. Is there any way to do that without hijacking all the dialogue with an on Activate script? Basically I want a vanillia character (testing on Trudy in GS, running into the same problem people are getting with Cass) to recognize the reputation of the player character (feared, loved, ect.) in their greet. Does anyone know of a reliable way to do that?
Avahashija Posted October 24, 2015 Posted October 24, 2015 Hi there - you are using windows 8 or 10 The topics are all there but hidden to the left side in the window. Go with your mouse to the very left side of the top of the topic window and move with the mouse over the edge until the cursor changes. then pull!!!!!! and pull to the right side^^ You will see all is there^^ You need to do this anytime you open a new quest window^^ - see it as a nice gift from unkle Gates to take your time for a smoke^^ Ava
tacomarine Posted October 28, 2015 Author Posted October 28, 2015 Hi there - you are using windows 8 or 10 The topics are all there but hidden to the left side in the window. Go with your mouse to the very left side of the top of the topic window and move with the mouse over the edge until the cursor changes. then pull!!!!!! and pull to the right side^^ You will see all is there^^ You need to do this anytime you open a new quest window^^ - see it as a nice gift from unkle Gates to take your time for a smoke^^ Ava I'm not even going to pretend I understand what you're talking about. I'm using windows seven, there is no 'pulling' in windows seven. XD I know how to get the GREETING dialogue topic. I'm trying to make an NPC use a custom topic to greet (think the mod small talk) So I want to know how to make an NPC run CUSTOM_GREET when they're activated and then go to GREETING There are quite a few mods out there that do it but I can't open them in GECK for some reason.
Guest Posted November 1, 2015 Posted November 1, 2015 My current issiue that I'm having trouble with (the one in the title) is selecting a new dialogue topic to function as a greet topic. Is there any way to do that without hijacking all the dialogue with an on Activate script? I'd use an OnActivate Event Handler, filtered by npc (or list of npcs) where you want to apply it. If you need infos about EHs, you can check in the tutorial section, Doctasax made a tutorial An alternative could be using that perk function which allows to run a script when activating something, but I've never used it for dialogues, can't think to possible downsides.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.