Envy Posted September 1, 2015 Posted September 1, 2015 I thought I did pretty much everything right but it seems otherwise. I'm using xpmse, bounce and jiggle 6, belisarios unp sos. Only issue I am currently having is hdt for the schlong, not sure what I'm doing wrong, have to assume its something related to how I have it setup in MO but input would be greatly appreciated. Sorry if I've been asking alot of questions (that may seem dumb even) trying my hardest to figure stuff out
TanookiTamaTachi Posted September 1, 2015 Posted September 1, 2015 For the most proper way, you'll need to link your schlong meshes to a hdt xml. - Open malegenitalsf_0.nif in NifSkope (don't have that? install it!) - right click on "0 NiNode" in the left panel - Node -> Attach Extra Data -> NiStringExtraData (make sure it's string, not stringS) - left click the newly created NiStringExtraData in the left panel - in the bottom panel, click the small "txt" next to "Name string" - in the pop-up, enter "HDT Havok Path", click ok - now click "txt" next to "String Data string" - here you need to enter the path to the desired xml: You could use the default male one, that'd be "skse\plugins\hdtm.xml" But doing that adds all collision objects of the male body to the mesh, which may not be optimal. Instead, here's one that has only schlong colliders: HDTfuta.7z In that case, it's "skse\plugins\hdtf.xml", of course. - Once that's done, save. - repeat for malegenitals_1.nif congrats, your schlong can collide now.
svartur Posted September 6, 2015 Posted September 6, 2015 skse\plugins\hdtf.xml or data\skse\plugins\hdtf.xml ? just thinking about what other mods ask for to set it as.
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