shedidwhat Posted May 31, 2012 Posted May 31, 2012 sweet, looks very nice. do you have a link with all your armors in one zip yet ?
Vioxsis Posted May 31, 2012 Posted May 31, 2012 http://www.mediafire.com/?s4mp9ouruccr3xs Gunner thers miner cliping on the wrists will fix when i do the 1st person shedidwhat here, http://www.mediafire.com/?jg82pda8edijlaf Has all that i have done so far. i should probably make my own thread so i can edit the first post.
chivaleroncross Posted June 2, 2012 Posted June 2, 2012 i am with you. Please give the new thread and publish your great works! I envy you.
Vioxsis Posted June 2, 2012 Posted June 2, 2012 Vio you should start your own thread i am with you. Please give the new thread and publish your great works! I envy you. guess i have no choice then http://www.loverslab.com/showthread.php?tid=8529 yngvi thanks for leting me hijack/abuse your thread.
yngvi Posted June 3, 2012 Author Posted June 3, 2012 There is no problem, I thank you for your great work =)
MarkMorrowind Posted June 29, 2012 Posted June 29, 2012 how do you adjust the helmet positioning in Nifskope ? im trying to tweak the MH HUNTER B helm to fit my khajiit's fat head.I see the helm position change when selecting the file in CreationKit,but not in the preview window when equipped on an NPC.
MarkMorrowind Posted June 29, 2012 Posted June 29, 2012 are you trying to fit it to a male khajiit? yup yup! i got it on his head ingame and CK already,just that the fat forehead/brow keeps popping out of the head protector.Trying to figure out how to adjust the .nif positioning to move it forward/scale/tilt it a little.i can see the positioning change in nifskope and CK(when you preview mesh)but there are no changes when i equip the helmet in CK.
Vioxsis Posted June 29, 2012 Posted June 29, 2012 try this http://www.mediafire.com/?7a4sb9g2gfdyysd not tested, and it slitly clips with the ears.
MarkMorrowind Posted June 29, 2012 Posted June 29, 2012 try this http://www.mediafire.com/?7a4sb9g2gfdyysd not tested' date=' and it slitly clips with the ears. [/quote'] awww,thanku thanku ! testing now!
MarkMorrowind Posted June 29, 2012 Posted June 29, 2012 ohhhhhhh i think i know what i was doing wrong now, fits nyicely ! thanku thanku ! :3 i had a bunch of files named MHHunterB-Helmet_0/MHHunterB-Helmet_00/MHHunterB-Helmet_000 and that must have messed it up. also i take it that,in /ArmorAddon, you can't have more than 1 type of Biped Model ? They both have to be the same file for Male and Female ?
Vioxsis Posted June 29, 2012 Posted June 29, 2012 ther are both Male and Female so you can heve different .nif for each sex also you can link to more than 1 AA in the armour entry so you could have an 3 AA for a helmet 1 AA for humen/mer 1 for khajiit and 1 for argonian then link them all in the armour entry. the dragon scale helmet does this if i remember correctly.
MarkMorrowind Posted June 29, 2012 Posted June 29, 2012 ther are both Male and Female so you can heve different .nif for each sex also you can link to more than 1 AA in the armour entry so you could have an 3 AA for a helmet 1 AA for humen/mer 1 for khajiit and 1 for argonian then link them all in the armour entry. the dragon scale helmet does this if i remember correctly. awwwsoooom! yah i think i got it now: /AA/Biped Model> Nord' date='Breton,People,Humanoid,etc. and /KhajiitAA/Biped Model Khajiit/> Khajiit only. then I just add that to the Armor model under specified race/MHHunterBHelmetKhajiitAA for Khajiit,and MHHunterBHelmetAA for Nords and peoples.great great,thanks a bundle for tech support. [img']http://img338.imageshack.us/img338/2203/yayukq.png[/img] love your armor selections! :3 woot
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